Journal of System Simulation ›› 2017, Vol. 29 ›› Issue (10): 2423-2431.doi: 10.16182/j.issn1004731x.joss.201710025

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Real-Time Modeling of Interaction between Floating Objects and Large-Scale Water

Yang Xiaolong1,2, Liang Hongtao1,2, Kang Fengju1,2, Gu Hao1,2   

  1. 1. Marine College, Northwestern Polytechnical University, Xi'an 710072, China;
    2. National Key Laboratory of Underwater Information Process and Control, Xi'an 710072, China
  • Received:2017-05-20 Published:2020-06-04
  • About author:Yang Xiaolong (1988-), Male, Linyi,Shandong, China, Ph.D. Research direction for system modeling and simulation.
  • Supported by:
    Northwestern Polytechnical University Doctoral Dissertation Innovation Fund (CX201701).

Abstract: Large scale water is an integral part of nature and of high interest for interactive 3D applications, e.g., computer games and virtual environments. Allowing the water to interact with floating objects is essential for applications, but traditional height field interaction methods concentrate on water-to-body effects by letting water flow through the bodies. A novel GPU-based method for rapid simulation of large scale water interacting with objects was proposed. A specially designed simulation grid was used to solve the interactions between dynamic objects and the surrounding environment. The model of rigid body was realized with a pre-rigid body method. The method runs in real time for large areas of water even with a very limited GPU budget.

Key words: large scale water, interaction, rigid body, simulation grid

CLC Number: