Journal of System Simulation ›› 2017, Vol. 29 ›› Issue (1): 136-143.doi: 10.16182/j.issn1004731x.joss.201701019

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Battle Simulation Study on Multi-Agent Weapon System-of-Systems Based on Multi-Resolution

Yan Xuefei, Li Xinming, Liu Dong, Li Kang   

  1. Science and Technology on Complex Electronic System Simulation Laboratory of Equipment Academy, Beijing 101416, China
  • Received:2015-04-24 Revised:2015-06-15 Online:2017-01-08 Published:2020-06-01

Abstract: A model based on Multi-Resolution modeling technology with multi-Agent theory was put forward since the problem of the decision and cooperation of traditional multi-Agent system is too complicated in the field of battle simulation of weapon SOS. The tactic-level cooperation missions based on OA circle(observation-Action )was given to the high-Resolution Agents and the strategy-level decision missions based on reinforcement learning was given to the low-Resolution Agents. Besides, the class structure of high-Resolution Agent and Aggregation Agent based on the Agent oriented programming(AOP) was designed. At last, the ideas were validated through battle simulation for Weapon SOS based on Java language.

Key words: Agent, weapon system-of-systems, battle simulation, Multi-Resolution technology, Q-learning

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