Journal of System Simulation ›› 2019, Vol. 31 ›› Issue (7): 1358-1366.doi: 10.16182/j.issn1004731x.joss.18-VR0720

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Virtual Scene Roaming Method Supporting Multi-layer Path Planning

Shi Min1, Wei Yukun1, Jin Xiangchen1, Wang Suqin1, Mao Tianlu2   

  1. 1. School of Control and Computer Engineering, North China Electric Power University, Beijing 102206, China;
    2. Institute of Computing Technology, Chinese Academy of Sciences, Beijing 100190, China
  • Received:2018-07-10 Revised:2018-10-29 Published:2019-12-12

Abstract: Taking the automatic role pathfinding in three-dimensional virtual scene as the research background, the author proposes a method of multi-layer pathfinding based on A-star algorithm, and uses advanced heuristic functions to evaluate the cost values of various expansion nodes to confirm the optimal solution to the problems. By introducing collision detection mechanism, the navigation path generated by the improved A* algorithm is modified to avoid collision; and by interpolating the fixed path, the smooth navigation path is constructed using Bézier Curve. The experimental results show that the path finding results can well adapt to the multi-layer case when the target point is reachable.

Key words: multi-layer path planning, A* algorithm, path planning, Bézier curve, virtual scene

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