Journal of System Simulation ›› 2026, Vol. 38 ›› Issue (2): 416-432.doi: 10.16182/j.issn1004731x.joss.25-0685

• Wargaming and Simulation-Based Evaluation • Previous Articles    

Knowledge Closed-loop Driving-based Intelligent Game Confrontation Simulation

Liu Quan1,2, Wang Yu1, Liu Linyue1, Chen Hao1,2, Huang Jian1,2   

  1. 1.College of Intelligence Science and Technology, National University of Defense Technology, Changsha 410073, China
    2.National Key Laboratory of Equipment State Sensing and Smart Support, National University of Defense Technology, Changsha 410073, China
  • Received:2025-07-16 Revised:2025-09-25 Online:2026-02-18 Published:2026-02-11
  • Contact: Huang Jian

Abstract:

For human-machine intelligence integration and collaborative intelligence enhancement, a “knowledge-model-data-knowledge” closed-loop paradigm for combat simulation is proposed to guide the design of a DRL-based game confrontation simulation architecture. By building a combat priori knowledge-guided DRL agent model, mining and analyzing the time series data of agent interactions generated during simulations, and extracting combat posterior knowledge that expands the cognition boundaries of commanders, the knowledge closed-loop driving mechanism for intelligent combat simulations is achieved. The experimental results indicate that the proposed mechanism can effectively endow the combat simulation system with intelligence growth capabilities, providing valuable reference for the deepening of “human” cognition in combat simulations.

Key words: human-machine intelligence integration, game confrontation simulation, DRL, knowledge closed-loop driving, intelligence growth

CLC Number: