Journal of System Simulation ›› 2026, Vol. 38 ›› Issue (7): 1950-1963.doi: 10.16182/j.issn1004731x.joss.25-0864

• Papers • Previous Articles     Next Articles

Improved PBS Algorithm for Multi-agent Path Planning Based on Conflict Guidance and Punishment Mechanism

Zhang Jinbao, Mao Jianlin, Qian Chengze, Sun Guimi, Tong Kaixin   

  1. Faculty of Information Engineering and Automation, Kunming University of Science and Technology, Kunming 650500, China
  • Received:2025-09-05 Revised:2025-11-06 Online:2026-07-28 Published:2026-07-31
  • Contact: Mao Jianlin

Abstract:

To address the bottleneck in which the priority-based search (priority-based search, PBS) algorithm for multi-agent path planning easily falls into conflict loops and generates invalid node expansions in complex scenarios, an improved algorithm based on conflict guidance and a punishment mechanism (improved PBS multi-agent path finding algorithm based on conflict guidance and punishment mechanism, CGP-PBS) was proposed. A conflict-guided node expansion mechanism was constructed; in high-level search, it comprehensively evaluated path cost and the number of conflicts, preferentially expanded child nodes with high potential for conflict resolution, and delayed the expansion of high-conflict nodes, thereby effectively compressing the search space. A conflict weight punishment mechanism based on time steps and congestion density was introduced; it applied weight attenuation to repeated conflicts and completely avoided infinite loops. Simulation experiments on the Benchmark test set show that, compared with PBS and EECBS algorithms, CGP-PBS significantly improves the solution success rate and solving speed on maps with different densities, verifying its excellent scalability.

Key words: multi-agent, path planning, conflict guidance, conflict punishment, weight attenuation

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