Journal of System Simulation ›› 2026, Vol. 38 ›› Issue (2): 387-398.doi: 10.16182/j.issn1004731x.joss.24-1039
• Wargaming and Simulation-Based Evaluation • Previous Articles
Liu Dayong1,2, Guo Qisheng1, Dong Zhiming1, Qiu Xuehuan1, Liu Zhuoli1
Received:2024-09-18
Revised:2025-02-15
Online:2026-02-18
Published:2026-02-11
Contact:
Dong Zhiming
CLC Number:
Liu Dayong, Guo Qisheng, Dong Zhiming, Qiu Xuehuan, Liu Zhuoli. Research on System and Application Framework of Tactical Wargaming Simulation Driven by AI4S[J]. Journal of System Simulation, 2026, 38(2): 387-398.
Table 1
Comparison of two forms of tactical wargaming simulation
| 视角 | AI4S赋能的博弈对抗仿真 | 传统战术仿真 |
|---|---|---|
| 对模型和系统开发人员要求 | 不高,主要是要求熟练掌握人工智能辅助建模、辅助实验的方法 | 较高,要熟练掌握相关建模与仿真的原理、技术、方法,要求会编写程序 |
| 建模时间成本 | 较低,随着建模方法和技术的提升,建模时间越来越短,效率越来越高 | 较高,从概念模型、数学模型到程序模型,都需要人员手动按部就班进行 |
| 仿真实验设计、准备、实施效率 | 较高 | 相对较低 |
| 仿真实验实施成本 | 根据需要,仿真加速比可以设置得非常高,因此时间成本低 | 受操控人员熟练程度和水平的限制,一般仿真倍速较低,因此时间成本高 |
| 对实验推演人员操作技能要求 | 很低,随着建模水平的提升,智能体可完成OODA所有环节 | 较高,整个OODA环中前3个环由人来完成 |
| 对人员的依赖 | 较低,智能体智能水平越高,人参与程度越低 | 较高,红蓝双方所有兵力需要人来控制 |
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