Journal of System Simulation ›› 2021, Vol. 33 ›› Issue (9): 2234-2242.doi: 10.16182/j.issn1004731x.joss.20-0451

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Mechanism Design for Entities' Passive Dimensional Sensing Interaction in Discrete Event Simulations

Yan Fei1, Gan Bin2,3, Chen Zhaodi1, Ma Wenjuan1, Li Luyao4, Zhang Ke1   

  1. 1. Beijing Huaru Technology Co., Ltd., Beijing 100193, China;
    2. PLA 32179 Troops, Beijing 100012, China;
    3. Science and Technology on Complex Land Systems Simulation Laboratory, Beijing 100012, China;
    4. Army Command College, Nanjing 210045, China
  • Received:2020-06-28 Revised:2020-07-31 Online:2021-09-18 Published:2021-09-17

Abstract: Dimensional sensing interaction mechanism is a method of computing the entities' visibility on the basis of the position and visible range, and informing when and where the entities can perceive each other. Entities' active computing on the relative position needs a lot of computation and is low efficiency, and slow down the simulation execution at last. The mechanism and framework of the passive dimensional sensing interaction, including the spatial grid models, discrete movement models, and passive sense models are researched. Dimensional sensing interaction manager is designed to realize the computation of entities' dimensional sensing interaction in discrete event-based battle simulations. Compared with the traditional mechanism of the dimensional sensing interaction by using the approach of scanning the whole simulation objects, the mechanism of passive dimensional sensing interaction resolves the N2 problem and improves the efficiency of simulation.

Key words: dimensional sensing interaction, discrete event, battle simulations, reconnaissance

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