Journal of System Simulation ›› 2025, Vol. 37 ›› Issue (10): 2605-2612.doi: 10.16182/j.issn1004731x.joss.24-0502

• Papers • Previous Articles    

An Improved Virtual Terrain Generation Method Based on Simplex Noise

Shen Bo, Zhang Jianqin, Ma Shuaibao, Wen Zheng   

  1. School of Surveying and Urban Spatial Information, Beijing University of Civil Engineering and Architecture, Beijing 102616, China
  • Received:2024-05-10 Revised:2024-05-24 Online:2025-10-20 Published:2025-10-21
  • Contact: Zhang Jianqin

Abstract:

To address the issues of high computational complexity, slow generation speed, and insufficient realism present in traditional virtual terrain generation methods, this study proposed an improved virtual terrain generation method based on Simplex noise. This method leveraged the advantages of Simplex noise, such as high computational efficiency, low hardware overhead, and more natural randomness, to construct a basic terrain template. A fractal algorithm was introduced to enhance the level of terrain details through the superposition of noises with multiple frequencies and amplitudes. With the integration of a turbulence algorithm, random perturbations and complexity were added to further improve the naturalness and diversity of the terrain. Simulation results show that this method outperforms traditional generation methods in terms of terrain generation efficiency, realism, and diversity.

Key words: virtual terrain, Simplex noise, fractal algorithm, turbulence algorithm, improved Simplex noise

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