Journal of System Simulation ›› 2017, Vol. 29 ›› Issue (11): 2890-2897.doi: 10.16182/j.issn1004731x.joss.201711039

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Design and Implementation of Online Interactive Educational Game Based on Somatosensory

Ban Rui1, Ding Dandan1, Zhang Mingmin2, Shen Huaqing2   

  1. 1. Digital Media and HCI Research Center, Hangzhou Normal University, Hangzhou 310012;
    2. Zhejiang University, Hangzhou 310012
  • Received:2016-05-12 Published:2020-06-05

Abstract: The somatic game has been widely used in the educational field because of the advantages of excellent experience, multi sense and student-centered. But now, the commonly used somatic game equipment is based on PC, such as Kinect, which does not support browsing on web and requires long period development, failing to meet the teaching demands. This leads to the slow and imbalanced developments of somatic-based education game. To solve those problems, this paper puts forward a solution, which combines Websocket communication mechanism and Kinect recognition mode. In order to promote the integration of education and games, this paper further studies the design principle and strategy of somatic-based online interactive education games and an application case is demonstrated.

Key words: online game education, Kinect, Somatosensory Interaction

CLC Number: