Journal of System Simulation ›› 2017, Vol. 29 ›› Issue (11): 2753-2759.doi: 10.16182/j.issn1004731x.joss.201711022

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Design and Implementation of Virtual Treadmill System Supporting Natural Interaction

Pan Zhigeng1, Liu Congjin1, Ge Yingying2, Yuan Qingshu1   

  1. 1. Digital Media and HCI Research Center, Hangzhou Normal University, Hangzhou 311121, China;
    2. Jilin Animation Institute, Changchun 130012, China
  • Received:2016-08-01 Published:2020-06-05

Abstract: By virtually displaying outdoor sports scene, virtual treadmill system can make running more interesting. How to interact naturally and effectively during running is an important issue in system design. Based on the gesture interaction region partition and analysis of Kinect data, we designed a gesture interaction protocol. The protocol supports menu interaction and content switch without interruption of human running process. We also designed and implemented a virtual treadmill system which utilizes OSG library and Unity3D for scene modeling. Serial port and Socket is used for status or sports data transmission. The system can displayed on a large monitor or a projector system. Experiments show that the system can greatly improve interaction friendliness, usability and interests.

Key words: treadmill, natural interaction, Kinect, OSG

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