Journal of System Simulation ›› 2017, Vol. 29 ›› Issue (2): 273-281.doi: 10.16182/j.issn1004731x.joss.201702006

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Reconfigurable RTGPU's Architecture and Simulation

Cao Xiaopeng1,2, Han Jungang2   

  1. 1. School of Computer Science and Technology, Xidian University, Xi'an 710061, China;
    2. Department of computer, Xi'an University of Posts and Telecommunications, Xi'an 710121, China
  • Received:2015-05-05 Revised:2015-06-28 Online:2017-02-08 Published:2020-06-01

Abstract: Although GPU has developed rapidly, the core still uses rasterization and it is a hard problem for the complex scene. The ray tracing can simulate the geometrical optics and get the better effect, but it needs the amounts of computing power. Thus, the characteristic of the ray tracing was studied and the new pipeline was designed. A dynamic reconfigurable hardware architecture (RTGPU) was put forward mapping the pipeline to it. A simulation platform was designed. According to results of experiments, more than 11x on RTGPU could be gained achieving the better performance than GPU.

Key words: ray tracing, reconfigurable, pipeline, hardware architecture, simulation

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