Journal of System Simulation ›› 2016, Vol. 28 ›› Issue (10): 2476-2484.

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GPU-accelerated Cloth Animation Based on Module Division

Zhou Kun1, Liu Zhen1, He Gaoqi2, Chen Tian3, Liu Tingting1, Liu Cuijuan1   

  1. 1. Faculty of Electrical Engineering and Computer Science, Ningbo University, Ningbo 315211, China;
    2. Department of computer science and engineering, East China University of Science and Technology, Shanghai 200237, China;
    3. Shanghai Dianji University, Shanghai 200000, China
  • Received:2016-05-31 Revised:2016-07-09 Online:2016-10-08 Published:2020-08-13

Abstract: In order to improve the simulation speed of cloth animation, a module division parallel computing method was proposed by studying two kinds of cloth simulation models with dynamics and position based dynamics (PBD). A computing task was divided into a plurality of independent blocks by the way of data block. GPU parallel computing was used within the data block to improve the real-time performance and robustness of the cloth simulation. The applicability and effectiveness of the algorithm were verified under different scenarios and stochastic wind field. Experimental results show that under the same conditions, the proposed method can effectively improve the simulation speed. Moreover, it can meet real-time requirements at higher simulation accuracy.

Key words: dynamic simulation, cloth animation, GPU parallel computer, wind field, module division

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