Journal of System Simulation ›› 2017, Vol. 29 ›› Issue (11): 2847-2855.doi: 10.16182/j.issn1004731x.joss.201711034

Previous Articles     Next Articles

Real-time Simulation on Virtual Dressing Based On Virtual Human Body Model

XueChuanyu1, Dong Hongwei1, Zhang Mingmin2, Pan Zhigeng3   

  1. 1. IoT Engineering College ,Jiang Nan University, Wuxi 214000, China;
    2. College of Computer Science and technology, Zhejiang University, Hangzhou 310027, China;
    3. Digital Media& Interaction Research Center, Hangzhou Normal University, Hangzhou 310036, China
  • Received:2016-05-20 Published:2020-06-05

Abstract: In this paper we put forward a real-time method of virtual dressing using a single Kinect device. Virtual dressing using a low-cost device has very important application, but classic 3D human body dressing algorithms cannot work in real time. We need to generate 3D human body model before virtual dressing using Kinect. In this paper, we use a method which is based on body's basic information to build human body model, and the method is optimized to enhance the local simulation results.This paper presents a tracking ellipsoid modeland applies GPU parallel computing to decrease the amount of calculation of cloth animation,which effectively reduces the computation time of single step and improves the real-time performance of the program.

Key words: character circle, virtual dressing, parallel computing, cloth animation, collision detection

CLC Number: