Journal of System Simulation ›› 2026, Vol. 38 ›› Issue (6): 1535-1566.doi: 10.16182/j.issn1004731x.joss.25-1144

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Current Status and Prospects of Complex Scene Reconstruction Based on Gaussian Splatting

Li Hong'an1,2, Yang Jiale1, Liu Qingfang3, Shi Yu4   

  1. 1.College of Artificial Intelligence & Computer Science, Xi'an University of Science and Technology, Xi'an 710054, China
    2.State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, Beijing 100191, China
    3.Training Center of China Post Group, Shijiazhuang 050021, China
    4.Weiyang Sub-Bureau of Xi'an Public Security Bureau, Xi'an 710016, China
  • Received:2025-11-20 Revised:2026-02-10 Online:2026-06-25 Published:2026-06-26
  • Contact: Liu Qingfang

Abstract:

Three-dimensional Gaussian splatting (3DGS) provides an alternative approach for novel view synthesis from the perspective of explicit representation. By reconstructing scenes using 3D Gaussian primitives and replacing traditional ray integration with a point-based rasterization process, it not only improves training and rendering efficiency but also offers new insights for complex scene reconstruction. This paper divided 3DGS-based complex scene reconstruction methods into three major categories and elaborated on them around large-scale scenes, sparse views, and dynamic scenes. It reviewed the current development status of this field and pointed out possible future research directions.

Key words: 3D Gaussian splatting, complex scene, large-scale scene, sparse view, dynamic scene

CLC Number: