Journal of System Simulation ›› 2025, Vol. 37 ›› Issue (1): 145-154.doi: 10.16182/j.issn1004731x.joss.23-1114

• Papers • Previous Articles    

Research and Realization of Immersive Skeleton Simulation System

Wang Zining1, Luo Shijiang2, Chen Weiya1, Luo Hanbin1   

  1. 1.National Center at Technology Innovation for Digital Construction, Huazhong University of Science and Technology, Wuhan 430074, China
    2.CCCC Wuahn Zhixing International Engineering Consulting Company Limited, Wuhan 430000, China
  • Received:2023-09-08 Revised:2023-12-04 Online:2025-01-20 Published:2025-01-23
  • Contact: Chen Weiya

Abstract:

Skeleton, as one of the sliding sports in Winter Olympic Games, has the characteristics of high speed, complexity and danger. In order to reduce the risk of accidents during sliding, a series of immersive skeleton simulation system is constructed utilizing virtual reality. Based on the point cloud data obtained by laser scanning, the existing track is modeled to build a virtual track stadium and skeleton sliding model in Unreal Engine 4. The data collected by motion capture devices is employed to estimate the centroid of the person and enable glide control input. The simulated skeleton posture is captured and fed back to the user via a six-degree-of-freedom platform. The system realizes simulated sliding under safe conditions, providing athletes with the methods to practice and train safely.

Key words: VR, motion simulation, skeleton, motion capture, 3D reconstruction of track

CLC Number: