Journal of System Simulation ›› 2019, Vol. 31 ›› Issue (5): 909-918.doi: 10.16182/j.issn1004731x.joss.18-VR0695

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Serious Game Human-Computer Interaction Design for Rehabilitation Training

Wu Jiajia1, Liu Zhen1,*, Xu Huihuang2, Liu Tingting3, Wang Jin3, Chai Yanjie1   

  1. 1. Faculty of Electrical Engineering and Computer Science, Ningbo University, Ningbo 315211, China;
    2. Department of Computer Science and Information Engineering, Tamkang University, Tamsui 25137, China;
    3. College of Science & Technology Ningbo University, Ningbo 315032, China;
  • Received:2018-06-30 Revised:2018-10-20 Online:2019-05-08 Published:2019-11-20

Abstract: Constructing a human-computer interaction environment which can effectively enhance users’ experiences of serious game. By integrating the rehabilitation training process into an interactive game story, users can do their mental and body rehabilitation training in the community. The prototype of the game is realized by the game engine. Experimental results showed that using mouse to roam in the system is easier than other interaction method and the somatosensory interaction is convenient for exercising the limb. By designing emoji for virtual characters, it is easy for users to learn other people's emotions and the comfortable distances for others. The results can be references for further studies about serious games in the field of rehabilitation training.

Key words: human-computer interaction, rehabilitation training, serious game, emotional recognition

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