Journal of System Simulation ›› 2018, Vol. 30 ›› Issue (7): 2459-2464.doi: 10.16182/j.issn1004731x.joss.201807004

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Interactive Modelling on Smooth Weighted Distance Surface in HMD VR Environment

Zhu Xiaoqiang1,2, Pan Hongyi1,2, Xu Hao1,2, Song Lei1,2, Zhu Mengyao1,2, Wang Xiangyang1,2   

  1. 1. School of Communication and Information, Shanghai University, Shanghai 200444, China;
    2. Institute of Smart City, Shanghai University, Shanghai 200444, China
  • Received:2017-07-30 Online:2018-07-10 Published:2019-01-08

Abstract: An interactive modelling scheme in immersive VR environment is proposed, in which the point, line and polygon skeletons are inputted by handles of HMD (Head-Mounted Device). Weighted distance field is calculated in parallel with CUDA on GPU according to the varying radii, and then the iso-surface is extracted using paralleled marching cubes. In order to avoid the non-smoothness at interactions between different distance surface components, weighted filtering kernels are utilized to smooth the skeleton-based distance field with various radii in our modelling system, so that smooth blending model is produced from multi-component distance fields. In our system, natural interactions suitable for non-professionals are provided to create smooth models with manifold surface which can be directly 3D printed without further post-process.

Key words: distance surface, implicit surface, virtual reality, head-mounted device, human-computer interaction

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