Journal of System Simulation ›› 2026, Vol. 38 ›› Issue (3): 545-562.doi: 10.16182/j.issn1004731x.joss.25-1056

• Special Column •    

Review of 3D Human Reconstruction Methods Empowering VR/AR

Zhang Lisha1, Huo Yuchi2, Ye Qi2, Chen Anjun1, Guo Shihui1, Chen Jiming2   

  1. 1.School of Informatics, Xiamen University, Xiamen 361102, China
    2.Zhejiang University, Hangzhou 310027, China
  • Received:2025-10-30 Revised:2026-01-05 Online:2026-03-18 Published:2026-03-27
  • Contact: Chen Anjun

Abstract:

3D human reconstruction is critical for VR/AR. Early methods relied on multi-view cameras and depth sensors but were costly. Mid-term approaches using parametric human models enabled efficient single-image reconstruction, while implicit neural representations improved fidelity yet suffered from low efficiency. Currently, 3D Gaussian Splatting achieves high accuracy and real-time rendering as a new paradigm. Challenges include detail distortion and limited generalization, and future development will focus on VR/AR integration.

Key words: 3D human reconstruction, VR/AR, parametric human model, implicit neural representation, 3D Gaussian splatting (3DGS) technology

CLC Number: