Journal of System Simulation ›› 2016, Vol. 28 ›› Issue (10): 2321-2328.

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Virtual Viewpoint Synthesis Based on Grid Mapping

Yao Li1,2,3, Wu Qiongying3, Xu Hui3   

  1. 1. Key Laboratory of Computer Network and Information Integration (Southeast University) Ministry of Education, Nanjing 211189, China;
    2. State Key Laboratory for Novel Software Technology (Nanjing University), nanjing 210032, China;
    3. School of Computer Science and Engineering, Southeast University, Nanjing 211189, China
  • Received:2016-05-27 Revised:2016-07-14 Online:2016-10-08 Published:2020-08-13

Abstract: Due to imperfect depth maps, occlusion and the illumination difference between reference images, annoying artifacts, such as holes and ghost edges, appearing in the rendering image by DIBR, holes filling being time-consuming, triangle mesh based on the depth contour and maps mesh triangles with energy constrains were created. Image fusion algorithm merged different viewpoint images and got final virtual viewpoint image. While DIBR warped the image with pixels, triangles were mapped with. Compared with the traditional DIBR, the proposed algorithm has a faster processing speed than the traditional pixel based processing method in the same image quality.

Key words: edge detection, grid, texture mapping, grid mapping

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