| [1] | 
																						 
											Crassin C, LuebkE D, Mara M, et al. CloudLight: A System for Amortizing Indirect Lighting in Real-Time Rendering[J]. Journal of Computer Graphics Techniques (S2331-7418), 2015, 4(4): 1-27.
																						 | 
										
																													
																							| [2] | 
																						 
											Liu C, Ooi W T, Jia J, et al.Cloud baking: Collaborative scene illumination for dynamic Web3D scenes[J]. ACM Transactions on Multimedia Computing, Communications and Applications (S1551-6857), 2018, 14(3s): 1-20.
																						 | 
										
																													
																							| [3] | 
																						 
											Huang C Y, Chen D Y, Hsu C H, et al.Gaminganywhere: An open-source cloud gaming testbed[C]// MM 2013-Proceedings of the 2013 ACM Multimedia Conference. New York, NY, USA: Association for Computing Machinery, 2013: 827-830.
																						 | 
										
																													
																							| [4] | 
																						 
											Koller D, Turitzin M, Levoy M, et al.Protected interactive 3D graphics via remote rendering[J]. ACM Transactions on Graphics (S0730-0301), 2004, 23(3): 695.
																						 | 
										
																													
																							| [5] | 
																						 
											Shi S, Nahrstedt K, Campbell R.A real-time remote rendering system for interactive mobile graphics[J]. ACM Transactions on Multimedia Computing, Communications, and Applications (S1551-6857), 2012, 8(3s): 1-20.
																						 | 
										
																													
																							| [6] | 
																						 
											Maamar H R, Boukerche A, Petriu E.Streaming 3D meshes over thin mobile devices[J]. IEEE Wireless Communications (S1536-1284), 2013, 20(3): 136-142.
																						 | 
										
																													
																							| [7] | 
																						 
											Liu C, Jia J, Zhang Q, et al.Lightweight WebSIM Rendering Framework Based on Cloud-Baking[C]// New York, NY, USA: Association for Computing Machinery, 2017: 221-229.
																						 | 
										
																													
																							| [8] | 
																						 
											刘畅, 贾金原, 陆一凡, 等. 光图树:Web3D动态场景全局光照的协同实时渲染[J]. 系统仿真学报, 2019, 31(8): 1591-1604.Liu Chang, Jia Jinyuan, Lu Yifan, et al.GI-Map Tree: Global Illumination Collaborative Real-Time Rendering in Web3D Dynamic Scene[J]. Journal of System Simulation, 2019, 31(8): 1591-1604.
																						 | 
										
																													
																							| [9] | 
																						 
											Bugeja K, Debattista K, Spina S.An asynchronous method for cloud-based rendering[J]. Visual Computer, Springer Berlin Heidelberg (S0178-2789), 2018: 1-14.
																						 | 
										
																													
																							| [10] | 
																						 
											Voglreiter P, Dokter M, Neff T.Shading atlas streaming[C]//SIGGRAPH Asia 2018 Technical Papers. New York, NY, USA: SIGGRAPH Asia 2018. 2018, 37(6).
																						 | 
										
																													
																							| [11] | 
																						 
											Keller A.Instant radiosity[C]// Proceedings of the 24th annual conference on Computer graphics and interactive techniques SIGGRAPH 97, 1997, 31(3): 49-56.
																						 | 
										
																													
																							| [12] | 
																						 
											Dachsbacher C, Stamminger M.Reflective Shadow Maps[C]. Proceedings of the 14th Eurographics workshop on Rendering. New York, NY, USA: Association for Computing Machinery, 2003(1): 197-201.
																						 | 
										
																													
																							| [13] | 
																						 
											Luksch C, Tobler R F, Habel R, et al.Fast light-map computation with virtual polygon lights[C]. Proceedings of the Symposium on Interactive 3D Graphics. New York, NY, USA: Association for Computing Machinery, 2013: 87-94.
																						 | 
										
																													
																							| [14] | 
																						 
											Thiedemann S, Henrich N, Grosch T, et al.Voxel-based global illumination[C]//Proceedings of the Symposium on Interactive 3D Graphics. New York, NY, USA: ACM, 2011: 103-110.
																						 | 
										
																													
																							| [15] | 
																						 
											Sloan P P, Kautz J, Snyder J.Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments[C]//Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ’02. New York, NY, USA: Association for Computing Machinery, 2002: 527-536.
																						 | 
										
																													
																							| [16] | 
																						 
											Öztürk B, Akyüz A O.Semi-dynamic light maps[C]. ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017. New York, NY, USA: Association for Computing Machinery, 2017: 1-2.
																						 | 
										
																													
																							| [17] | 
																						 
											Zhou K, Synder J, Guo B, et al.Iso-charts: Stretch-driven mesh parameterization using spectral analysis[C]//ACM International Conference Proceeding Series. New York, NY, USA: Association for Computing Machinery, 2004, 71: 45-54.
																						 | 
										
																													
																							| [18] | 
																						 
											Apers D, Edblom P, Rousiers C de, et al. Interactive Light Map and Irradiance Volume Preview in Frostbite[G]//HAINES E, AKENINE-MÖLLER T. Ray Tracing Gems. Berkeley, CA: Apress, 2019: 377-407.
																						 | 
										
																													
																							| [19] | 
																						 
											Pantel L, Wolf L C.On the suitability of dead reckoning schemes for games[C]. New York, NY, USA: Association for Computing Machinery, 2004: 79-84.
																						 | 
										
																													
																							| [20] | 
																						 
											Akenine-Moller T, Haines E, Hoffman N.Deferred Shading[G]//Fourth Edition. Real-time rendering. AK Peters/CRC Press, 2018: 883.
																						 | 
										
																													
																							| [21] | 
																						 
											Crassin C, Neyret F, Sainz M, et al.Interactive indirect illumination using voxel cone tracing[J]. Computer Graphics Forum (S1467-8659), 2011, 30(7): 1921-1930.
																						 |