Journal of System Simulation ›› 2016, Vol. 28 ›› Issue (8): 1904-1908.

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Virtual Reality Game for Head Rehabilitation Based on Kinect

Shen Shutao1, Gao Fei2, Xu Ning1   

  1. 1. Tibetan Information Technology Research Center, Tibetan University, Lhasa 850000, China;
    2. Department of Scientific Research University of Tibet, Tibetan University, Lhasa 850000, China
  • Received:2015-06-14 Revised:2015-07-22 Online:2016-08-08 Published:2020-08-17

Abstract: The application of virtual reality in the rehabilitation has been extensively studied, which helps patients after a stroke independently perform daily living activities, while saving time, money and other costs. This study used Microsoft Kinect virtual reality game to assess the movement of the users. The game required movement outside of the head, torso and arms. In nine games exercise, the average and maximum amount of movement remained unchanged. However, with the increase of exercise, the frequency of head movement increased. The results show that by head movement, video games can be used to balance the posture rehabilitation, but also shows the impact of head movement on the vestibular system. In the future work, it is evaluated how to support posture balance improvement that the increases frequency of vestibular system and head movement with exercise.

Key words: head motion, pose estimation, video game, virtual rehabilitation

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