Journal of System Simulation ›› 2026, Vol. 38 ›› Issue (8): 2353-2363.doi: 10.16182/j.issn1004731x.joss.25-0925

• Papers • Previous Articles    

Three-dimensional Gaussian Reconstruction of Large-scale Scenes Under Multi-view Geometry Constraints

Cui Haohao1, Di Yanqiang1, Liu Qing1,2, Meng Xianguo1   

  1. 1.Shijiazhuang Campus, Army Engineering University of PLA, Shijiazhuang 050003, China
    2.School of Economics and Management, Hebei University of Science and Technology, Shijiazhuang 050018, China
  • Received:2025-09-23 Revised:2025-11-05 Online:2026-08-28 Published:2026-08-31
  • Contact: Di Yanqiang

Abstract:

To enhance the geometry reconstruction quality of the GS algorithm in large-scale scene reconstruction, an optimization method constrained by multi-view geometry reconstruction results was proposed. 2D Gaussian planes were used as geometric primitives to overcome depth anisotropy, and dense depth maps generated by DUSt3R and aligned by sparse point clouds were introduced as constraints. By designing a multi-stage optimization strategy that decouples geometry and rendering, the gradient conflict problem in multi-objective training was solved. Experiments on the MatrixCity dataset indicate that the method surpasses comparison methods in related indicators of geometry reconstruction quality and rendering quality in large-scale scenes. The multi-view reconstruction results demonstrate the effectiveness in improving the geometry reconstruction quality of the GS algorithm.

Key words: Gaussian splatting, large-scale scene reconstruction, 2D Gaussian, multi-view reconstruction, geometry reconstruction quality

CLC Number: