[1] 胡茜. 空间交会对接逼近导航及地面VR模拟平台开发[D]. 哈尔滨: 哈尔滨工业大学, 2017. Hu Qian.Space Rendezvous and Near Approach Navigation and Ground VR Simulation Platform Development [D]. Harbin: Harbin Institute of Technology, 2017. [2] 陈学文, 刘玉庆, 朱秀庆, 等. 航天员太空协同操作虚拟训练仿真系统研究[J]. 系统仿真学报, 2013, 25(10): 88-94. Chen Xuewen, Liu Yuqing, Zhu Xiuqing, et al.Research on Virtual Training Simulation System for Astronaut Space Cooperative Operation[J]. Journal of System Simulation, 2013, 25(10): 88-94. [3] Stevic M, Vogel S, Grigull M, et al.Virtual Integration of Laboratories Over Long Distance for Real-time Co-simulation of Power Systems[C]. IECON 2016 - 42nd Annual Conference of the IEEE Industrial Electronics Society. Florence: IEEE, 2016. [4] 赵博, 刘凤财, 向彩霞. 航空航天虚拟装配和虚拟维修进展综述[J]. 导弹与航天运载技术, 2016, 2(5): 53-57. Zhao Bo, Liu Fengcai, Xiang Caixia.Overview of Aerospace Virtual Assembly and Virtual Maintenance[J]. Missile and Space Vehicle Technology, 2016, 2(5): 53-57. [5] 涂浩. 游戏人工智能中寻路与行为决策技术研究[D].武汉: 武汉理工大学, 2017. Tu Hao.Research on Pathfinding and Behavior Decision Technology in Game Artificial Intelligence [D]. Wuhan: Wuhan University of Technology, 2017. [6] Joshua Glazer, Sanjay Madhav.网络多人游戏架构与编程[M]. 王晓慧, 译. 北京: 人民邮电出版社, 2017. Joshua Glazer, Sanjay Madhav.Network Multiplayer Architecture and Programming [M]. Beijing: People's Posts and Telecommunications Press, 2017. [7] 郭东方. 基于Unity3D坦克战争游戏的设计与实现[D].石家庄: 河北科技大学, 2018. Guo Dongfang.Design and Implementation Based on Unity3D Tank War Game [D]. Shijiazhuang: Hebei University of Science and Technology, 2018 [8] Mathew G E.Direction Based Heuristic for Pathfinding in Video Games[C]. International Conference on Electronics & Communication Systems. Coimbatore: IEEE, 2015. |