Journal of System Simulation ›› 2020, Vol. 32 ›› Issue (3): 455-463.doi: 10.16182/j.issn1004731x.joss.18-0243

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A Game Cheating Detection System Based on Petri Nets

Zheng Hong1, Ye Cheng1, Deng Wenxuan1, Pan Li2   

  1. 1. East China University of Science and Technology, Shanghai 200237, China;
    2. Hunan Institute of Science and Technology, Yueyang 414006, China
  • Received:2018-04-27 Revised:2018-10-18 Online:2020-03-18 Published:2020-03-25

Abstract: Game cheating endangers the normal cyber game seriously. The bottlenecks of the anti-cheating technology are the low efficiency and its too much dependence on the signature matching. Not relying on the signature matching, a highly efficient game cheating detection system is proposed, which models by process trees. This can save the storage space without affecting the detection results. The system is tested with the cheating softwares on the popular cyber game and the fusion efficiency of the update model is evaluated. The results show that the storage space reduction rate can reach about 60%, which means effectiveness and feasibility of the system framework.

Key words: petri nets, workflow nets, process trees, game cheating detection, model fusion

CLC Number: