系统仿真学报 ›› 2019, Vol. 31 ›› Issue (8): 1591-1604.doi: 10.16182/j.issn1004731x.joss.18-VR0731
刘畅1,2, 贾金原1, 陆一凡2, 张乾3, 赵磊4
收稿日期:2018-07-31
修回日期:2018-10-31
发布日期:2019-12-12
第一作者简介:刘畅(1983-),男,江西南昌,博士,研究方向为虚拟现实、计算机图形学。
基金资助:Liu Chang1,2, Jia Jinyuan1, Lu Yifan2, Zhang Qian3, Zhao Lei4
Received:2018-07-31
Revised:2018-10-31
Published:2019-12-12
摘要: 针对于网页虚拟现实环境下的动态光照,在协同式实时渲染系统的基础上提出了一套集预存储、调度及优化为一体的协同实时渲染机制。该机制协助渲染系统在云端构建了基于视点信息的八叉树预存储结构“光图树”以保存和组织光照渲染信息。借助“光图树”以及用户的输入行为,机制引入了基于热度信息的光图组调度算法以提升渲染系统的传输效率。Web3D应用的测试结果表明本机制不但能够高效梳理数以千记的全局光照贴图,而且可以协助协同式实时渲染系统对动态场景光照加速重建。
中图分类号:
刘畅,贾金原,陆一凡等 . 光图树:Web3D动态场景全局光照的协同实时渲染[J]. 系统仿真学报, 2019, 31(8): 1591-1604.
Liu Chang,Jia Jinyuan,Lu Yifan,et al . GI-Map Tree: Global Illumination Collaborative Real-Time Rendering in Web3D Dynamic Scene[J]. Journal of System Simulation, 2019, 31(8): 1591-1604.
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