系统仿真学报 ›› 2025, Vol. 37 ›› Issue (11): 2946-2955.doi: 10.16182/j.issn1004731x.joss.24-1414

• 论文 • 上一篇    

星光导航动态仿真场景时序设计方法研究

苏筱婷1, 张小威1, 田义1,2, 李奇1, 王帅豪1,2   

  1. 1.上海机电工程研究所,上海 201109
    2.自动目标识别全国重点实验室,上海 201109
  • 收稿日期:2024-12-27 修回日期:2025-01-22 出版日期:2025-11-18 发布日期:2025-11-27
  • 通讯作者: 田义
  • 第一作者简介:苏筱婷(1996-),女,工程师,硕士,研究方向为制导控制系统仿真。

Research on Time Sequence Design Method of Dynamic Simulation Scene for Starlight Navigation

Su Xiaoting1, Zhang Xiaowei1, Tian Yi1,2, Li Qi1, Wang Shuaihao1,2   

  1. 1.Shanghai Electro-mechanical Engineering Institute, Shanghai 201109, China
    2.National Key Laboratory of Automatic Target Recognition, Shanghai 201109, China
  • Received:2024-12-27 Revised:2025-01-22 Online:2025-11-18 Published:2025-11-27
  • Contact: Tian Yi

摘要:

为解决星光导航半实物仿真系统中,不同曝光方式(全局曝光和卷帘曝光)的星敏感器与不同刷新显示方式(整幅刷新和行扫刷新)的星模拟器在不具备同步的条件下,因时序不匹配导致星图误识别的问题,提出了一种不需要外同步信号的星光导航动态仿真场景时序设计方法。根据被试星敏感器的探测器积分时间,设计对应星模拟器的刷新频率及占空比,确保星敏感器在一次曝光时间内收到多个完整周期的星模拟器调制显示图像;针对动态仿真场景单帧图像渲染耗时所导致的帧间时序不匹配问题,提出了星模拟器动态仿真场景延时时间的测试方法,通过补偿场景渲染延时减小星敏感器在当下时刻观测到的星图误差,确保导航模型解算的正确性。仿真实验结果表明:该方法可实现星敏感器导航四元素的正确解算,对星光导航动态仿真场景时序设计具有一定的理论价值与指导意义。

关键词: 星模拟器, 星敏感器, 时序设计, 半实物仿真, 延时时间

Abstract:

To solve the problem of misidentification of star maps due to time sequence mismatch in the hardware-in-the-loop simulation system of star navigation, where star trackers with different shutter types (global shutter and rolling shutter) and star simulators with varying refresh display methods (whole frame refresh and line sweep refresh) operated without synchronization, a time sequence design method of the dynamic simulation scene for starlight navigation without the need of external synchronization signals was proposed. The method could design the refresh frequency and duty cycle of the corresponding star simulators according to the detector integration time of the tested star trackers to ensure that the star trackers could receive multiple complete cycles of star simulator modulated display images within one exposure time. To address the time sequence mismatch between the frames caused by the time-consuming rendering of a single frame of the dynamic simulation scene, a test method was proposed for the delay time of the dynamic simulation scene of star simulators, which compensated for the delay time of the scene rendering and reduced the star map errors observed by the star trackers in the current moment, thus ensuring the correctness of the navigation model solving. The results of simulation experiments have shown that the method can realize the correct solving of the four elements of the navigation of the star trackers, which has certain theoretical value and guiding significance for the time sequence design of the dynamic simulation scene of the starlight navigation.

Key words: star simulator, star tracker, time sequence design, hardware-in-the-loop simulation, delay time

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