| [1] |
张源原, 高阳, 周晓光, 等. 逻辑靶场操作流程设计[J]. 兵工自动化, 2022, 41(4): 44-48.
|
|
Zhang Yuanyuan, Gao Yang, Zhou Xiaoguang, et al. Logical Range Operation Flow Design[J]. Ordnance Industry Automation, 2022, 41(4): 44-48.
|
| [2] |
Tanwar Vishesh, Anand Vatsala, Aggarwal Priyanshi, et al. Revolutionizing Military Training: A Comprehensive Review of Tactical and Technical Training Through Augmented Reality, Virtual Reality, and Haptics[C]//2024 IEEE 9th International Conference for Convergence in Technology (I2CT). Piscataway: IEEE, 2024: 1-5.
|
| [3] |
Lilienthal M G. A Look Back at the Past 44 Years of Live Virtual And Constructive (LVC) Simulation and Lessons for Cyberspace LVC[J]. The Journal of Defense Modeling and Simulation, 2024, 21(2): 119-125.
|
| [4] |
韩韬. 复杂分布式仿真系统互操作性分析度量及应用研究[D]. 长沙: 国防科学技术大学, 2012.
|
|
Han Tao. Research on Analysis Measurement of Interoperability and Its Applications in Complex Distributed Simulation Systems[D]. Changsha: National University of Defense Technology, 2012.
|
| [5] |
中国人民解放军总装备部. 军用仿真术语: [S]. 北京: 中国人民解放军总装备部, 2009: 1 General Equipment Department of the Chinese People's Liberation Army. Terminology of Military Simulation: [S]. Beijing: General Equipment Department of the Chinese People's Liberation Army, 2009: 1
|
| [6] |
谢堂涛, 易方, 梅光焜. 平行系统理论在体系对抗训练中的应用初探[J]. 现代防御技术, 2020, 48(1): 100-106.
|
|
Xie Tangtao, Yi Fang, Mei Guangkun. Preliminary Exploration on Application of Parallel System Theory in Systemic Confrontation Training[J]. Modern Defence Technology, 2020, 48(1): 100-106.
|
| [7] |
矫永康, 沈如松, 徐焕翔. 无人机沉浸式模拟训练系统设计与实现[J]. 飞机设计, 2021, 41(6): 19-23, 28.
|
|
Jiao Yongkang, Shen Rusong, Xu Huanxiang. Design and Implementation of Immersive Simulation Training System for UAV[J]. Aircraft Design, 2021, 41(6): 19-23, 28.
|
| [8] |
李永红, 邓红艳, 邓桂龙. 基于游戏模式的作战训练平台研究[J]. 计算机仿真, 2011, 28(8): 20-23, 60.
|
|
Li Yonghong, Deng Hongyan, Deng Guilong. Model-based Military Training Game Platform Design[J]. Computer Simulation, 2011, 28(8): 20-23, 60.
|
| [9] |
Paulo Jorge Afonso Alves, João José Pinto Ferreira. Value Creation by Leveraging Interoperability Between Virtual and Real-world Business Environments[C]//2008 IEEE International Technology Management Conference (ICE). Piscataway: IEEE, 2008: 1-8.
|
| [10] |
Köppen Veit, Siegmund Norbert, Soffner Michael, et al. An Architecture for Interoperability of Embedded Systems and Virtual Reality[J]. IETE Technical Review, 2009, 26(5): 350-356.
|
| [11] |
韩韬, 凌云翔, 范林军. 仿真系统互操作性研究[J]. 计算机技术与发展, 2012, 22(11): 1-4, 8.
|
|
Han Tao, Ling Yunxiang, Fan Linjun. Research on Interoperability of Simulation Systems[J]. Computer Technology and Development, 2012, 22(11): 1-4, 8.
|
| [12] |
晋芳华, 刘鹏, 钱兴华. 语义级互操作的关键技术研究[J]. 舰船电子工程, 2016, 36(7): 95-99, 113.
|
|
Jin Fanghua, Liu Peng, Qian Xinghua. Key Technologies of Semantic Interoperation Technologies[J]. Ship Electronic Engineering, 2016, 36(7): 95-99, 113.
|
| [13] |
陈博, 刘新盛, 高阜乡. 军事信息系统互操作性等级模型研究[J]. 现代电子技术, 2008, 31(3): 24-26, 30.
|
|
Chen Bo, Liu Xinsheng, Gao Fuxiang. Research on Interoperability Models of Military Information System[J]. Modern Electronics Technique, 2008, 31(3): 24-26, 30.
|
| [14] |
李朝龙, 程呈, 冷伟峰, 等. 俄乌冲突中"弹簧刀"巡飞弹制导分析与思考[J]. 激光与红外, 2023, 53(2): 163-168.
|
|
Li Zhaolong, Cheng Cheng, Leng Weifeng, et al. Analysis and Reflections on Guidance Technology of "Switchblade" Patrol Missile in Russia Ukraine Conflict[J]. Laser & Infrared, 2023, 53(2): 163-168.
|
| [15] |
周进登, 宋健, 刘影, 等. 美军LVC建设梳理及对我军仿真建设的启发[J]. 网信军民融合, 2020(8): 45-48.
|
| [16] |
邓克波, 左毅, 张武, 等. 虚实结合军事训练系统需求分析[J]. 指挥信息系统与技术, 2018, 9(5): 9-16.
|
|
Deng Kebo, Zuo Yi, Zhang Wu, et al. Requirements Analysis of Virtual-live Military Training System[J]. Command Information System and Technology, 2018, 9(5): 9-16.
|
| [17] |
曹朋飞, 邸彦强, 孟宪国, 等. 平台级实体虚拟兵力仿真及应用研究[J]. 计算技术与自动化, 2023, 42(3): 166-172.
|
|
Cao Pengfei, Di Yanqiang, Meng Xianguo, et al. Simulation and Application of Virtual Force of Platform Entity[J]. Computing Technology and Automation, 2023, 42(3): 166-172.
|
| [18] |
王君, 王黎. 模拟对抗训练系统及虚实兵力结合技术[J]. 指挥信息系统与技术, 2014, 5(3): 21-27.
|
|
Wang Jun, Wang Li. Combat Training Simulation System and Integration Technologies of Virtual and Reality Forces[J]. Command Information System and Technology, 2014, 5(3): 21-27.
|
| [19] |
李浩铭, 付战平, 王志乐, 等. 基于UE4引擎的虚拟训练系统的设计与实现[J]. 信息技术, 2022, 46(1): 84-89.
|
|
Li Haoming, Fu Zhanping, Wang Zhile, et al. Design and Implementation of Virtual Training System Based on Unreal Engine 4[J]. Information Technology, 2022, 46(1): 84-89.
|
| [20] |
Goel S, Morris K D. Dead Reckoning for Aircraft in Distributed Interactive Simulation[C]//Flight Simulation Technologies Conference. Reston: AIAA, 1992: AIAA 1992-4171.
|
| [21] |
陶化成. DR算法门限值的确定[J]. 系统仿真学报, 2002, 14(3): 288-289, 292.
|
|
Tao Huacheng. Confirmation of Dead Reckoning Arithmetic Threshold Value[J]. Journal of System Simulation, 2002, 14(3): 288-289, 292.
|
| [22] |
Loh D, Zihajehzadeh S, Hoskinson R, et al. Pedestrian Dead Reckoning with Smartglasses and Smartwatch[J]. IEEE Sensors Journal, 2016, 16(22): 8132-8141.
|