系统仿真学报 ›› 2016, Vol. 28 ›› Issue (8): 1748-1756.

• 仿真建模理论与方法 • 上一篇    下一篇

运用栅格矩阵建立兵棋地图的地形属性

张锦明1,2   

  1. 1.信息工程大学地理空间信息学院,郑州 450052;
    2.中国科学院遥感与数字地球研究所,北京 100081
  • 收稿日期:2015-09-17 修回日期:2015-11-17 出版日期:2016-08-08 发布日期:2020-08-17
  • 作者简介:张锦明(1976-),男,浙江金华,博士,副教授,研究方向为虚拟地理环境,地学可视化。
  • 基金资助:
    国家自然科学基金面上项目(41371383)

Using Raster Lattices to Build Terrain Attribute of Wargame Map

Zhang Jinming1,2   

  1. 1. Institute of Geospatial Information, Information Engineering University, Zhengzhou 450052, China;
    2. Institute of Remote Sensing and Digital Earth Chinese Academy of Sciences, Beijing 100081, China
  • Received:2015-09-17 Revised:2015-11-17 Online:2016-08-08 Published:2020-08-17

摘要: 兵棋地图是在一定条件下对地理环境的概略描述,用于兵棋推演过程中辅助指挥员或作战模型定位空间位置、确定空间属性,即兵棋地图建模,包括几何建模和属性建模。提出了栅格矩阵算法用于兵棋地图的属性建模,它有效降低了建模复杂度、提高了建模效率。描述了属性建模的基本流程,讨论了影响属性建模的难点,表现为六角格与要素压盖面积比的计算。描述了替代传统多边形裁剪算法的栅格矩阵算法,指出其关键在于确定一个合适的栅格矩阵尺寸取值区间,用以保证计算精度和计算效率之间的平衡。选取河南登封地区作为实验区域,以植被要素与六角格的压盖面积比为实验对象,研究了倍数n对计算效率的影响,确定了它的合适取值区间为(1/32,1/64)。

关键词: 兵棋, 兵棋地图, 六角格, 地形属性, 属性建模, 栅格矩阵

Abstract: Wargame map is a sketchy description of geographical environment under certain conditions. It is used to assist commanders or operational models to locate spatial positions and to determine spatial attributes. The former process is called geometric modeling and the latter attribute modeling, and the combination of which is known as Wargame Map Modeling. A Raster Lattice Algorithm for attribute modeling was proposed, which could effectively reduce modeling complexity and improve modeling efficiency. The basic process of attribute modeling and discussing its difficulty was described, i.e., the calculation of the covered areal ratio between hexagon and the geographical environment element. A Raster Lattice Algorithm was proposed to replace the traditional polygon clipping algorithm. For the proposed algorithm, the key lied in determining a suitable range of raster lattice size to ensure a balance between computational accuracy and efficiency. To this end, the Dengfeng region of Henan province as the experimental area was chosen, taking the covered areal ratio of vegetation elements to hexagon as the experimental object, and investigating the effects of multiple n on the efficiency of the algorithm. The appropriate range is (1/32, 1/64).

Key words: wargame, wargame map, hexagon, terrain attribute, attribute modelling, raster lattice

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