系统仿真学报 ›› 2023, Vol. 35 ›› Issue (9): 1871-1894.doi: 10.16182/j.issn1004731x.joss.23-0300

• 专栏 • 上一篇    下一篇

智能推演综述:博弈论视角下的战术战役兵棋与战略博弈

罗俊仁(), 张万鹏, 项凤涛(), 蒋超远, 陈璟   

  1. 国防科技大学 智能科学学院,湖南 长沙 410073
  • 收稿日期:2023-05-17 修回日期:2023-06-30 出版日期:2023-09-25 发布日期:2023-09-19
  • 通讯作者: 项凤涛 E-mail:luojunren17@nudt.edu.cn;xiangfengtao@nudt.edu.cn
  • 第一作者简介:罗俊仁(1989-),男,博士生,研究方向为不完美信息博弈、多智能体学习。E-mail:luojunren17@nudt.edu.cn
  • 基金资助:
    国家自然科学基金(61806212);湖南省研究生创新项目(CX20210011)

Survey on Intelligent Wargaming: Tactical & Campaign Wargame and Strategic Game from Game-Theoretic Perspective

Luo Junren(), Zhang Wanpeng, Xiang Fengtao(), Jiang Chaoyuan, Chen Jing   

  1. College of Intelligence Science and Technology, National University of Defense Technology, Changsha 410073, China
  • Received:2023-05-17 Revised:2023-06-30 Online:2023-09-25 Published:2023-09-19
  • Contact: Xiang Fengtao E-mail:luojunren17@nudt.edu.cn;xiangfengtao@nudt.edu.cn

摘要:

推演是一项研究国家安全与竞争、军事冲突与战争、危机管控等重大战略问题的预实践活动。智能推演系统需要人工智能技术的赋能。简要概述了智能博弈的研究进展,推演的演进脉络,智能化兵棋推演及战略博弈推演方法;从博弈论的视角切入,分析了面向智能推演的博弈问题模型,梳理了智能兵棋推演的应用模式、战略博弈推演的组织方式;提出了基于云原生的智能推演服务化架构,面向云边端分布式对抗探索了未来决策云预训练方法,面向危机事件认知构建了战略博弈推演元博弈分析框架。期望为智能博弈推演方面的理论与工具等研究提供科学有效的参考,为新一代智能化云边协同指控提供理论与技术支撑。

关键词: 兵棋推演, 战略博弈, 元博弈, 冲突分析, 对抗分析, 云原生, 预训练

Abstract:

Wargaming is a pre-practice activity to study national security and competition, military conflict and war, crisis management, and other major strategic issues. An intelligent wargaming system needs the ability of artificial intelligence technology. This paper briefly summarizes the research progress of intelligent game, the evolution of wargaming, intelligent wargaming, and strategic gaming methods. From the perspective of game theory, it analyzes the game problem model for intelligent wargaming and sorts out the application mode of intelligent wargaming and the organization mode of a strategic game. An intelligent wargaming service-oriented architecture based on cloud native is proposed. Pre-training method for future decision-making cloud is explored for distributed confrontation at cloud edge, and a meta-game analysis framework for strategic wargaming is constructed for cognition of crisis events. It is expected to provide a scientific and effective reference for the research on the theory and tools of intelligent wargaming and offer theoretical and technical support for the new generation of intelligent cloud-edge cooperative command and control.

Key words: wargaming, strategic game, meta-game, conflict analysis, confrontation analysis, cloud native, pre-training

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