系统仿真学报 ›› 2021, Vol. 33 ›› Issue (9): 2048-2058.doi: 10.16182/j.issn1004731x.joss.21-0730

所属专题: 特约稿件

• 专栏:下一代兵棋系统研究 • 上一篇    下一篇

面向智能成长的兵棋推演生态系统

吴琳, 胡晓峰, 陶九阳, 贺筱媛   

  1. 国防大学 联合作战学院,北京 100091
  • 收稿日期:2021-07-21 修回日期:2021-07-26 出版日期:2021-09-18 发布日期:2021-09-17
  • 作者简介:吴琳(1974-),男,博士,博导,教授,研究方向为战争模拟,运筹分析与军事智能决策。E-mail:nduwulin01@163.com

Wargaming Eco-system for Intelligence Growing

Wu Lin, Hu Xiaofeng, Tao Jiuyang, He Xiaoyuan   

  1. College of Joint Operation, National Defense University, Beijing 100091, China
  • Received:2021-07-21 Revised:2021-07-26 Online:2021-09-18 Published:2021-09-17

摘要: 构建下一代智能化兵棋系统,难在不能一蹴而就,需要通过构建生态系统逐渐成长智能。界定了智能化兵棋生态系统的基本概念,提出动态开放、层次多样和协同演化的理念。借鉴人类智能成长过程和学习进化机制,构建了下一代兵棋认知智能演化成长的双螺旋模型,给出了基于观察-学习-测试-应用循环的兵棋推演生态系统体系框架;分析了数字孪生、人机融合共生、数据样本生成、智能测试评估、云原生等技术在构建兵棋推演生态系统中的应用。

关键词: 认知智能, 兵棋推演, 生态系统, 智能化兵棋

Abstract: The construction of the next generation intelligent wargaming system can not be accomplished at one move, but through building an ecosystem to gradually grow intelligence. The basic concepts of the intelligent wargame ecosystem, and are defined the idea of dynamic openness, diversified levels and co-evolution are proposed. Drawing lessons from the human intelligence growing process and learning-evolution mechanism, the double helix model of the next generation of wargame cognitive intelligent evolution and growth is constructed. On the basis of the OLTA cycle, the wargame deduction ecosystem system framework is given. The application of the technologies, such as digital twins, human-machine integration and symbiosis, sample generation, intelligence testing and evaluation, cloud native and so on, in the construction of an ecological environment for wargaming games are analyzed.

Key words: cognitive intelligence, wargaming, eco-system, intelligent wargaming

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