系统仿真学报 ›› 2016, Vol. 28 ›› Issue (10): 2607-2612.

• 仿真系统与技术 • 上一篇    下一篇

城市轨道交通仿真系统中3D线路动态生成机制研究

严宝平   

  1. 南京艺术学院传媒学院,江苏 南京 210013
  • 收稿日期:2016-05-28 修回日期:2016-07-14 出版日期:2016-10-08 发布日期:2020-08-13
  • 作者简介:严宝平(1981-),男,江苏扬州,硕士,讲师,研究方向为数字媒体技术、游戏设计与虚拟现实艺术。
  • 基金资助:
    江苏省教育厅指导项目(2012SJD760021)

Research on Dynamic Generation of 3D Lines in City Rail Transit Simulation System

Yan Baoping   

  1. School of Media, Nanjing University of the Arts, Nanjing 210013, China
  • Received:2016-05-28 Revised:2016-07-14 Online:2016-10-08 Published:2020-08-13

摘要: 虚拟现实艺术与技术的不断融合,有效地提升了传统虚拟仿真中的视觉呈现。在设计开发过程中,通过写实的3D建模设计配合高效的游戏引擎技术运用,可以完全真实地模拟出虚拟仿真对象的实际运行环境。针对这一领域技术实现与艺术设计相结合的特点,提出了基于城市轨道交通线路的科学肌理,配合数学分析与抽象,以独立构件相互拼接的方式完成整条线路无缝拼接的动态生成机制。该机制有效地降低了系统运行时的资源开销,进而在保障画面效果的基础上提升了运行效率。

关键词: 轨道交通, 虚拟仿真, 游戏设计思维, 动态线路

Abstract: The continuous integration of Virtual Reality Art and technology has effectively promoted the visual presentation of the traditional virtual simulation. In the process of design and development, through the realistic 3D modeling design with efficient game engine technology, the actual operation environment of virtual simulation objects could be completely simulated. In this field of combining with art design and technology, with science-based rule of rail transit, abstract and mathematical analysis, independent units were used to mutually splicing mechanism way. This mechanism effectively reduces the resource cost of the running system, it ensures the quality of the picture, and improves the efficiency of the implementation.

Key words: rail transit, virtual simulation, game design thinking, dynamic line

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