系统仿真学报 ›› 2023, Vol. 35 ›› Issue (4): 862-870.doi: 10.16182/j.issn1004731x.joss.21-1265

• 论文 • 上一篇    

基于虚拟仿真方法的手部姿态数据集构建技术

陈佳昕(), 周国辉(), 杨建柏   

  1. 哈尔滨师范大学,黑龙江 哈尔滨 150080
  • 收稿日期:2021-12-10 修回日期:2022-02-14 出版日期:2023-04-29 发布日期:2023-04-12
  • 通讯作者: 周国辉 E-mail:844528295@qq.com;zhouguohui@hrbnu.edu.cn
  • 作者简介:陈佳昕(1994-),男,硕士,研究方向为数字孪生技术。Email:844528295@qq.com
  • 基金资助:
    研究生学术创新项目(HSDSSCX2021-118)

Construction Technology of Hand Posture Dataset Based on Virtual Simulation Method

Jiaxin Chen(), Guohui Zhou(), Jianbai Yang   

  1. Harbin Normal University, Harbin 150080, China
  • Received:2021-12-10 Revised:2022-02-14 Online:2023-04-29 Published:2023-04-12
  • Contact: Guohui Zhou E-mail:844528295@qq.com;zhouguohui@hrbnu.edu.cn

摘要:

手部姿态是人机交互的重要载体,姿态信息的获取和识别很大程度上依赖于手部姿态数据集。现有的数据集分成2类:真实数据集和合成数据集。真实数据受限于设备与环境等因素,手部姿态类别不足且标注掺入大量人工误差。而目前存在的合成数据虽然可以解决真实数据的数据量问题,但生成的手部姿态有限且存在一些不合理的运动学姿态,获取的数据往往也只有RGB图像。通过研究手部的解剖学结构,基于虚拟仿真方法,创建了手部的虚拟三维运动学模型和一个手部姿态仿真生成器。利用该生成器构建的手部姿态数据集既可以有效解决真实数据数据量不足、标注准确度低、人工标注工作量大等问题,也可以解决当前合成数据手部姿态类别不足且数据模态单一的问题

关键词: 虚拟仿真, 手部姿态数据集, 运动学建模, 手部姿态估计, 人机交互

Abstract:

Hand posture is an important carrier of human-computer interaction, and the acquisition and recognition of posture information largely depends on the hand posture dataset. Existing datasets can be divided into two categories, real datasets and synthetic datasets. As real data is limited by equipment, environment, and other factors, the classification of hand posture is insufficient and the annotation is mixed with a lot of manual errors. The existing synthetic data can solve the data scale problem of real data, but the synthetic hand posture volume is limited and with some unreasonable kinematic postures of which the data form are only RGB images. By studying the hand anatomical structure, a virtual 3D kinematic model of hand is created based on virtual simulation, and a hand posture simulation generator is built. The hand posture dataset constructed by the generator can not only effectively solve the problems of the insufficient data volume of real data, low accuracy of annotation, and large workload of manual annotation, but also solve the problems of insufficient hand posture category and single data mode of synthetic data.

Key words: virtual simulation, hand posture dataset, kinematics modeling, hand posture estimation, human-computer interaction

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