系统仿真学报 ›› 2016, Vol. 28 ›› Issue (10): 2586-2592.

• 仿真系统与技术 • 上一篇    下一篇

一个面向老年人娱乐健身的体感严肃游戏研究

陈浩1, 刘箴1, 陈田2, 刘婷婷1, 刘翠娟1, 朱宪莹1   

  1. 1.宁波大学信息科学与工程学院,浙江 宁波 315211;
    2.上海电机学院,上海 201306
  • 收稿日期:2016-05-30 修回日期:2016-07-14 出版日期:2016-10-08 发布日期:2020-08-13
  • 作者简介:陈浩(1991-),男,安徽,硕士生,研究方向为人机交互,情感计算。
  • 基金资助:
    国家自然科学基金(61373068), 宁波市科技计划项目(2015A610128, 2015C50053, 2015D10011, 2016D10016), 高等学校博士学科点专项科研基金(20133305110004), 宁波大学项目(JYXMxzh200947)

Kinect Based Serious Game of Entertainment and Body Exercise for Elderly

Chen Hao1, Liu Zhen1, Chen Tian2, Liu Tingting1, Liu Cuijuan1, Zhu Xianying1   

  1. 1. Faculty of Electrical Engineering and Computer Science, Ningbo University, Ningbo 315211, China;
    2. Shanghai Dianji University, Shanghai 201306, China
  • Received:2016-05-30 Revised:2016-07-14 Online:2016-10-08 Published:2020-08-13

摘要: 随着中国老龄人口数量的迅速增加,采用信息技术帮助居家老年人改善生活质量是一个令人感兴趣的热门话题。在总结体感交互技术相关应用研究的基础上,针对老年人上肢运动,设计了一个针对老年人的体感交互乒乓球游戏,采用智能体理论,建立了虚拟人的情绪推理规则,从而实现虚拟人用表情和语音提示来反馈用户的操作结果,初步的测试结果表明,该游戏能够简便操作,有望为老年人居家身体锻炼和情绪调节提供了一种新方法。

关键词: 严肃游戏, 体感交互, 情绪模型, 识别

Abstract: China's population is aging rapidly and it is an interesting topic to use information technology to help the elderly to improve the quality of life. Based on the study of relative researches on Kinect applications, a 3D interactive table tennis game for the elderly was designed to improve the upper limb movement of the elderly. Emotion reasoning rules were built with agent theory to let virtual human display the feedback of the user’s operation by facial expression and voice. Preliminary test results show that the game is easy to operate and can provide a new method for elderly to exercise at home and to regulate their emotions.

Key words: serious game, kinect interaction, emotion model, recognition

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