系统仿真学报 ›› 2016, Vol. 28 ›› Issue (9): 2017-2022.

• 仿真系统与技术 • 上一篇    下一篇

基于移动平台的空间环境仿真技术研究

胡校飞, 周杨, 李鹏飞, 许继伟, 薛现光   

  1. 信息工程大学地理空间信息学院,郑州 450001
  • 收稿日期:2015-06-10 修回日期:2015-07-22 出版日期:2016-09-08 发布日期:2020-08-14
  • 作者简介:胡校飞(1990-),男,河南,硕士,研究方向为三维可视化;周杨(1974-),男,河南,教授,研究方向为深空测绘;李鹏飞(1991-),男,河南,硕士,研究方向为地形三维可视化。
  • 基金资助:
    国家863计划(2014AA7033049)

Research on Space Environment Simulation Technology Based on Mobile Platform

Hu Xiaofei, Zhou Yang, Li Pengfei, Xu Jiwei, Xue Xianguang   

  1. Institute of Surveying and Mapping, Information Engineering University, Zhengzhou 450001, China
  • Received:2015-06-10 Revised:2015-07-22 Online:2016-09-08 Published:2020-08-14

摘要: 在研究空间环境可视化仿真技术的基础上,结合移动平台的特点,进一步研究了针对移动平台的空间环境对象可视化仿真技术。重点研究了三维星空背景数据存储组织、调度、绘制技术,航天器轨道计算与可视化仿真技术以及三维数字地球海量地理信息数据存储组织、场景动态更新渲染技术。提出了基于屏幕范围的瓦片细分算法,该算法以瓦片在屏幕上的投影范围大小作为细分瓦片的判断条件,测试结果表明瓦片细分结果正确。针对移动设备性能相对较低,存储能力较弱的不足,设计了CS架构模式的基于移动平台的空间环境仿真系统。测试结果表明,该系统可在Android操作系统移动设备上流畅运行,用户体验良好,可视化效果令人满意。

关键词: 空间环境, 三维地球, 仿真技术, 移动三维

Abstract: Based on the study of the spatial visualized simulation, a novel visualized simulation technology of spatial objects built on mobile platform was developed. Critical technologies include the organization, scheduling and mapping with the background of 3D starry sky, calculation and visualized simulation of spacecraft orbit, and storage, organization, dynamic scenario-based updated rendering of 3D digital earth mega geographic data. A fractionized tile algorithm covering the scope of screen was proposed. Projection ranged on the screen was taken as the criteria of fractionation of tiles in the algorithm. Testing results show that the fractionation is correct. Spatial simulation system with C/S architecture on the mobile platform was designed due to the relatively low efficiency and poor ability to store of mobile equipment. Testing results show that the system can run smoothly on the Android operating system with favorable user experience. The visualization effect is satisfactory.

Key words: spatial environment, 3D earth, simulation technology, mobile 3D rendering

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