Journal of System Simulation ›› 2022, Vol. 34 ›› Issue (4): 777-787.doi: 10.16182/j.issn1004731x.joss.20-0884

• Modeling Theory and Methodology • Previous Articles     Next Articles

Virtual Scene Stereoscopic Panorama Generation and Viewport Rendering Algorithm

Haoxiang Li(), Chunyi Chen(), Xiaojuan Hu, Yunbiao Liu, Qiwei Xing   

  1. School of Computer Science and Technology, Changchun University of Science and Technology, Changchun 130022, China
  • Received:2020-07-12 Revised:2020-11-25 Online:2022-04-30 Published:2022-04-20
  • Contact: Chunyi Chen E-mail:940851993@qq.com;chenchunyi@hotmail.com

Abstract:

Aiming at the nonuniform sampling in map projection and the redundancy in aspheric projection, spherical Fibonacci lattices is used to sample the visible spherical area to generate spherical Fibonacci lattice panorama with low-redundancy and high-quality. On the basis of panoramic stereo imaging model, the binocular ray direction generation algorithm for spherical stereo panorama is proposed. With Fibonacci grid, an adaptive filtering method of light-visibility map for panorama is designed to generate spherical panorama with approximate soft shadow. The nearest neighbor interpolation is used to render the viewport of panorama. Extensive experiments show that the frame frequency of the viewport rendering algorithm can reach 90 fps, which can provide smooth and high-quality VR experience.

Key words: spherical Fibonacci lattices, panorama, stereoscopic display, spherical filtering

CLC Number: