Journal of System Simulation ›› 2017, Vol. 29 ›› Issue (12): 2935-2944.doi: 10.16182/j.issn1004731x.joss.201712001

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Development Trend of Next Generation 3D Graphics Engines

Zhao Wei, Mao Ping, Shen Fanyu   

  1. Aviation Institute of Naval Academy, Shanghai 200436, China
  • Received:2015-10-23 Published:2020-06-06

Abstract: The development, relationship and differences between game engine and virtual reality engine were introduced, a joint name of 3D graphics engine was proposed. The bottlenecks and shortages of scene management, geometry model creating, physics simulation, lighting, shading, etc. were analyzed by synthetically considering the advancements in computer hardware, softwares and simulation theories, etc.. The development demands and trends were researched, the Concept of adaptive multi-thread shading technology, advanced real-time dynamic deformation technology, integrated collision detection technology, independent of the collision process technology were proposed for the first time, and a brief features description of these concepts were give, it can provided reference for developing the next generation 3D Graphics Engine.

Key words: graphics engine, 3D simulation, virtual reality, game engine

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