系统仿真学报 ›› 2015, Vol. 27 ›› Issue (10): 2401-2408.

• 虚拟现实与可视化 • 上一篇    下一篇

基于关键帧的人体动作识别方法

石祥滨1,2,3, 刘拴朋1, 张德园1   

  1. 1.沈阳航空航天大学计算机学院,沈阳 110136;
    2.沈阳航空航天大学辽宁通用航空重点实验室,沈阳 110136;
    3.辽宁大学信息学院,沈阳 110036
  • 收稿日期:2015-06-14 修回日期:2015-07-30 出版日期:2015-10-08 发布日期:2020-08-07
  • 作者简介:石祥滨(1963-),男,辽宁,博士,教授,研究方向为虚拟现实,图像处理,网络游戏。
  • 基金资助:
    国家自然科学基金(61170185); 航空科学基金(2013ZC54011); 辽宁省博士启动基金 (20121034); 辽宁省教育厅资助项目(L2014070)

Human Action Recognition Method Based on Key Frames

Shi Xiangbin1,2,3, Liu Shuanpeng1, Zhang Deyuan1   

  1. 1. Department of Computer, Shenyang Aerospace University, Shenyang 110136, China;
    2. Liaoning General Aviation Key Laboratory, Shenyang Aerospace University, Shenyang 110136, China;
    3. College of Information, Liaoning University, Shenyang 110036, China
  • Received:2015-06-14 Revised:2015-07-30 Online:2015-10-08 Published:2020-08-07

摘要: Kinect问世以来,越来越多的研究者开始研究基于深度信息和骨架信息的人体动作识别。为了提高动作识别的准确率和实时性,并且降低计算过程中的计算复杂度,提出了一个基于关键帧的骨架特征的人体动作识别方法。采用K-均值聚类算法对人体动作视频序列做聚类,通过聚类出的数据提取人体动作视频序列中的关键帧。提取关键帧中的关节点位置和人体刚体部分之间的骨架角度两种特征,利用SVM分类器对动作序列进行分类。在MSR-DailyActivity3D数据集上的实验结果表明,该方法具有较高的识别率,并且提高了实时性。

关键词: Kinect, 人体动作识别, 关键帧, k-means

Abstract: More and more researchers have begun to study the human action recognition based on depth information and skeleton information since the Kinect has been released. A method of human action recognition based on the skeleton feature of key frames is proposed in order to improve the accuracy and timeliness of the human action recognition, and reduce the computational complexity. The clustered data was obtained by using K-means clustering algorithm, and then the key frames were extracted by using the clustered data. Two features for human action recognition were extracted, one is the feature of the position of human joint, another is the feature of the skeleton angle between rigid body and rigid body. The sequence of action video was classified through the SVM classifier. This method leads to a more accurate recognition rate, and the real-time capability has been improved at the same time according to the result showed on the data set MSR-DailyActivity3D.

Key words: Kinect, human action recognition, key frames, k-means

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