系统仿真学报 ›› 2022, Vol. 34 ›› Issue (3): 633-639.doi: 10.16182/j.issn1004731x.joss.20-0767

• 仿真模型/系统置信度评估技术 • 上一篇    下一篇

基于Kinect的皮影动作实时匹配研究

唐传谦(), 刘志强, 苏毅俊, 刘晓静   

  1. 青海大学 计算机技术与应用系,青海 西宁 810016
  • 收稿日期:2020-10-10 修回日期:2020-11-11 出版日期:2022-03-18 发布日期:2022-03-22
  • 作者简介:唐传谦(1993-),女,硕士,助理实验师,研究方向为信息可视化与媒体计算。Email:ChuangqianTang@163.com
  • 基金资助:
    国家自然科学基金(61862053)

Research on Real-Time Motion Matching of Shadow Play Based on Kinect

Chuanqian Tang(), Zhiqiang Liu, Yijun Su, Xiaojing Liu   

  1. Department of Computer Technology and Application, Qinghai University, Xining 810016, China
  • Received:2020-10-10 Revised:2020-11-11 Online:2022-03-18 Published:2022-03-22

摘要:

皮影文化传承中由于受众老龄化和传承断代化使得皮影文化逐渐面临没落,基于Kinect实现皮影动作实时匹配能够为传统皮影文化注入新的活力。根据皮影特点构建关节点皮影模型,实现了皮影的静态数字化。基于Kinect获取人体深度图像,通过分割遮罩和机器学习获取人体骨骼点坐标,生成人体骨架。对关节点皮影模型进行骨骼绑定与权重设置,将Kinect采集到的人体数据绑定到皮影上。通过骨骼树的遍历和动作匹配算法完成坐标映射,实现人体与皮影动作的实时匹配,从而完成皮影的动态表演数字化。

关键词: 关节点皮影模型, Kinect, 深度数据采集, 动作捕捉, 动作实时匹配

Abstract:

In the inheritance of shadow play culture, due to the aging of the audience and the discontinuity of inheritance, the shadow play culture is gradually facing decline. Real-time matching of shadow play movements based on Kinect can inject new vitality into traditional shadow play culture. According to the characteristics of shadow play, a joint point shadow play model is constructed, and the static digitization of shadow play is realized. The human body depth image is obtained based on Kinect, and the human skeleton point coordinates are obtained through segmentation mask and machine learning to generate the human skeleton.Bone binding and weight setting are performed on the joint point shadow play model, and the human body data collected by Kinect are bound to the shadow play. Through the traversal of the skeleton tree and the action matching algorithm, the coordinate mapping is completed to realize the real-time matching between the human body and the shadow play action, thereby completing the digitalization of the dynamic performance of the shadow play.

Key words: joint point shadow model, Kinect, depth data collection, motion capture, real-time motion matching

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