系统仿真学报 ›› 2017, Vol. 29 ›› Issue (12): 2935-2944.doi: 10.16182/j.issn1004731x.joss.201712001

• 综述 •    下一篇

下一代三维图形引擎发展趋势研究

赵维, 茅坪, 沈凡宇   

  1. 海军研究院空中所,上海 200436
  • 收稿日期:2015-10-23 发布日期:2020-06-06
  • 作者简介:赵维(1981-),男,湖南长沙,博士,工程师,研究方向为航空综合保障、虚拟现实技术、航空救生、计算机测控技术;茅坪(1963-),男,浙江杭州,高工,博导,研究方向为模拟器设计,军用仿真等。

Development Trend of Next Generation 3D Graphics Engines

Zhao Wei, Mao Ping, Shen Fanyu   

  1. Aviation Institute of Naval Academy, Shanghai 200436, China
  • Received:2015-10-23 Published:2020-06-06

摘要: 介绍了游戏引擎和虚拟现实引擎的发展现状、相互关系及区别,将两种引擎统称为三维图形引擎。综合考虑计算机硬件、软件、仿真理论等的进步,分析场景管理、几何模型构建、物理学仿真、光照和着色等技术目前存在的瓶颈及不足,研究这些技术的后续发展需求及发展趋势;提出了自适应多线程渲染技术、高级实时动态变形技术、一体化碰撞检测技术、自主化碰撞处理技术概念,并对这些概念的特征进行了简单描述,可为下一代三维图形引擎的开发提供参考和借鉴。

关键词: 图形引擎, 三维仿真, 虚拟现实, 游戏引擎

Abstract: The development, relationship and differences between game engine and virtual reality engine were introduced, a joint name of 3D graphics engine was proposed. The bottlenecks and shortages of scene management, geometry model creating, physics simulation, lighting, shading, etc. were analyzed by synthetically considering the advancements in computer hardware, softwares and simulation theories, etc.. The development demands and trends were researched, the Concept of adaptive multi-thread shading technology, advanced real-time dynamic deformation technology, integrated collision detection technology, independent of the collision process technology were proposed for the first time, and a brief features description of these concepts were give, it can provided reference for developing the next generation 3D Graphics Engine.

Key words: graphics engine, 3D simulation, virtual reality, game engine

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