系统仿真学报 ›› 2016, Vol. 28 ›› Issue (10): 2448-2454.

• 仿真建模理论与方法 • 上一篇    下一篇

一种基于心理学模型的人群踩踏情景仿真方法

刘婷婷, 刘箴, 柴艳杰, 刘翠娟, 陈佳鑫   

  1. 宁波大学信息科学与工程学院,宁波 315211
  • 收稿日期:2016-05-31 修回日期:2016-07-09 出版日期:2016-10-08 发布日期:2020-08-13
  • 作者简介:刘婷婷(1980-),女,浙江建德,硕士,讲师,研究方向为虚拟现实。
  • 基金资助:
    国家自然科学基金(61373068); 宁波市科技计划项目(2015A610128,2015C50053,2015D10011); 高等学校博士学科点专项科研基金(20133305110004); 宁波大学学科开放基金(xkxl1529)

Method for Crowd Trampling and Crushing Simulation Based on Psychological Model

Liu Tingting, Liu Zhen, Chai Yanjie, Liu Cuijuan, Chen Jiaxin   

  1. Faculty of Electrical Engineering and Computer Science of Ningbo University, Ningbo 315211, China
  • Received:2016-05-31 Revised:2016-07-09 Online:2016-10-08 Published:2020-08-13

摘要: 随着中国城镇化进程的推进,举办大型文化活动的数量迅速增加,规模日益增大。此类人员密集场所会大大增加人群拥挤踩踏的风险。但是,目前关于人群踩踏的仿真研究比较少见。为了推演人群的踩踏情景,提出了一种基于心理学原理的人群踩踏仿真模型。该模型考虑了密集踩踏人群中的情绪感染因素,能够模拟人群的踩踏过程,给出了人群踩踏的判决条件。仿真实验以在公园游览的人群为研究对象,对人群的踩踏现象进行了三维情景仿真演示。研究成果有助于管理部门分析如何对密集人群进行管理和部署,为进一步深入研究人群踩踏预案提供了一种新视角。

关键词: 跟随, 人群仿真, 个性, 社会力

Abstract: With the accelerated development of urbanization, the number and the scale of cultural events have increased rapidly. In such crowded places, the risk of crowd trampling and crushing will be greatly increased. However, the current studies on crowd trampling and crushing simulation are relatively rare. In order to deduce the crowd trampling and crushing scene, a crowd trampling and crushing simulation model based on the psychological principles was proposed. The model considered emotional factors for the trampling and crushing in the dense crowd; simulated crowd trampling and crushing process and introduced the judgment criterions for the crowd trampling and crushing. The simulation experiment was about crows in the park. The three-dimensional scene simulation was realized for the phenomena of trampling. The result of this research helps relative departments to analyze and deploy the dense crowd. It also provides a new perspective for the further studies about the crowd trampling and crushing contingency plan.

Key words: crowd, trampling and crushing, emotional contagion, virtual simulation

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