[1] 赵沁平. 虚拟现实综述[J]. 中国科学(F辑:信息科学), 2009, 26(5): 2-46. Zhao Q P.Review of Virtual Reality[J]. Science in China (F: Information Science), 2009, 26(5): 2-46. [2] 谭继帅, 郝建平, 王松山. 装备虚拟维修训练研究与发展综述[J]. 兵工自动化, 2007, 26(5): 105-109. Tan J S, Hao J P, Wang S S.Review of the Research and Development of Equipment Virtual Maintenance Training[J]. Ordnance Industry Automation, 2007, 26(5): 105-109. [3] 刘玉海, 俞康伦, 张锡恩. 基于虚拟现实的装备维修仿真训练系统研究[J]. 计算机仿真, 2002, 19(2): 49-51. Liu Y H, Yu K L, Zhang X E.Research on Function Modeling in Virtual Equipment[J]. Computer Simulation, 2002, 19(2): 49-51. [4] 刘玉海, 张锡恩. 某大型导弹武器系统虚拟维修系统[J]. 兵工学报, 2004, 25(5): 562-566. Liu Y H, Zhang X E.A Virtual Environment Missile Equipment Maintenance Services System[J]. Acta Armamentarii, 2004, 25(5): 562-566. [5] 冯凌云. 基于状态机AI技术的网络游戏[D]. 上海: 复旦大学, 2011: 12-66. Feng L Y.The Network Game Based on State Machine AI Technology [D]. Shanghai: Fudan University, 2011: 12-66. [6] R Bastide, P Palanque.A Petri Net Based Environment for the Design of Event-Driven Interfaces[C]//16th International Conference on Application and theory of Petri Nets, Torino, Italy, Italy: ATPN, 1995: 66-83. [7] Jensen K Coloured.Petri Nets: Basic Concepts, Analysis Methods, and Practical Use (Volume 2).[M]. 2nd Edition. New York, USA: Springer, 1996. [8] Zhou Y, Murata T, Defanti T.Modeling and Performance Analysis Using Extended Fuzzy-timing Petri Nets for Networked Virtual Environments[J]. IEEE Transactions on Systems, Man and Cybernetics (S1094-6977), 2000, 30(5): 737-756. [9] 卢晓军. 维修仿真中虚拟人动作建模与行为控制技术研究[D]. 长沙: 国防科学技术大学, 2006. Lu X J.Research on Virtual Human Action Modeling and Behavior Control in Maintenance Simulation [D]. Changsha: NUDT, 2006. [10] 王振宇. 计算机游戏中智能角色行为的研究与实现[D]. 长沙: 湖南师范大学, 2010: 1-70. Wang Z Y.Research and Implementation of Intelligent Role Behavior in Computer Games [D]. Changsha: Hunan Normal University, 2010: 1-70. [11] 解璞, 苏群星, 谷宏强. 装备虚拟维修训练系统设计方法研究[J]. 系统仿真学, 2006, 18(8): 2195-2198. Xie P, Su Q X, Gu H Q.Research on development and Design Method of Virtual Maintenance Training System of Equipment[J]. Journal of System Simulation, 2006, 18(8): 2195-2198. [12] 邓永健. 手机网络游戏AI行为树的设计与实现[D]. 广州: 中山大学, 2014: 1-60. Deng Y J.The Design and Realization of Networked Mobile Game AI Behavior Tree [D]. Guangzhou: Sun Yat-sen University, 2014: 1-60. [13] 黄淘, 张豫南, 李瀚飞, 等. 基于Project的虚拟维修拆装过程建模[J]. 系统仿真学报, 2012, 24(1): 192-196. Huang T, Zhang Y N, Li H F, et al.Disassembly and Assembly Process Modeling for Virtual Maintenance Based on Project[J]. Journal of System Simulation, 2012, 24(1): 192-196. [14] 郑林, 李健, 刘祥凯, 等. 一个视景仿真平台的设计与开发[J]. 系统仿真学报, 2010, 22(5): 1182-1188. Zheng L, Li J, Liu X K, et al.Design and Development of Scene Simulation Platform[J]. Journal of System Simulation, 2010, 22(5): 1182-1188. |