系统仿真学报 ›› 2018, Vol. 30 ›› Issue (4): 1302-1309.doi: 10.16182/j.issn1004731x.joss.201804012

• 仿真系统与技术 • 上一篇    下一篇

反潜对抗视景仿真系统研究与实现

张昕, 高岩*, 张健, 王长波   

  1. 华东师范大学计算机科学与软件工程学院,上海 200062
  • 收稿日期:2016-04-28 修回日期:2016-07-09 出版日期:2018-04-08 发布日期:2019-01-04
  • 通讯作者: 高岩(通讯作者1973-),男,湖北,博士,副教授,研究方向为虚拟仿真、计算机图形学。
  • 作者简介:张昕(1988-),男,河南,硕士生,研究方向为虚拟仿真。
  • 基金资助:
    国家自然科学基金(61532002),上海市科委项目(16511101300)

Research and Implementation of Antisubmarine CombatVisual Simulation System

Zhang Xin, Gao Yan*, Zhang Jian, Wang Changbo   

  1. School of Computer Science and Software Engineering, East China Normal University, Shanghai 200062, China
  • Received:2016-04-28 Revised:2016-07-09 Online:2018-04-08 Published:2019-01-04

摘要: 构建反潜作战视景仿真框架,采用海水投影网格与FFT框架对海面网格进行建模,同时利用Shader技术考虑折射、菲涅尔反射、Godray及水下雾化效应,实现了实时海底精细绘制,构建逼真的战场环境。提出了在一种通过局域网对全球(WGS84)经纬度坐标数据插值处理的方法,计算当前时间戳和前后2个时间戳的比例进行位移插值、旋转插值,对坐标数据进行位置和朝向插值处理,从而解析执行操控指令,驱动飞机、潜艇等反潜对抗实体,实现反潜对抗过程的视景仿真。

关键词: 海底场景, 海水绘制, 着色器, 作战仿真

Abstract: This paper constructs visual simulation framework of antisubmarine combat. The sea surface mesh was modeled using projected grid and FFT technologies. Both the sea surface and undersea are finely rendered. The submarine fine rendering algorithm was implemented by considering refraction, Fresnel reflection, Godray and underwater fog effect and using Shader technology, so as to build a realistic battlefield environment. The method of interpolation processing for data in WGS84 coordinates of latitude and longitude through local area network was proposed; the displacement interpolation and rotation interpolation were implemented by calculating the ratio between the current timestamp and both before and after timestamp; the position and orientation interpolation processing was implemented by using the longitude and latitude data; and the control instructions were parsed and executed to control airplanes, submarines and other entities, so as to achieve antisubmarine combat visual simulation.

Key words: undersea scene, ocean rendering, shader, battle simulation

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