系统仿真学报 ›› 2017, Vol. 29 ›› Issue (11): 2804-2810.doi: 10.16182/j.issn1004731x.joss.201711029

• 仿真系统与技术 • 上一篇    下一篇

基于OSG平台的虚拟陶艺创作与仿真研究

赵值1,2, 宋建文1,2, 李轶军2, 罗艳2, 王博1,2, 潘志庚1,3   

  1. 1.中国美术学院文创设计制造业协同创新中心,浙江 杭州 310024;
    2.中国美术学院互动艺术与技术研究所,浙江 杭州 310024;
    3.杭州师范大学虚拟现实与人机交互研究中心,浙江 杭州 310024
  • 收稿日期:2016-05-30 发布日期:2020-06-05
  • 作者简介:赵值(1991-),女,河南,硕士,研究方向为用户体验与交互设计;宋建文(1959-),男,福建福州,学士,副教授,研究方向为虚拟现实、色彩数字化及其应用;李轶军(1980-),男,浙江杭州,硕士,讲师,研究方向为用户体验与交互设计。

Virtual Ceramic Art Creation and Simulation Based on OSG

Zhao Zhi1,2, Song Jianwen1,2, Li Tiejun2, Luo Yan2, Wang Bo1,2, Pan Zhigeng1,3   

  1. 1. Collaborative innovation center of creative design and manufacturing of The China Academy of Art, Hangzhou 310024, China;
    2. Interactive Arts and Technology Research Institute, The China Academy of Art, Hangzhou 310024, China;
    3. Virtual reality and human computer interaction research center of Hangzhou Normal University, Hangzhou 310024, China
  • Received:2016-05-30 Published:2020-06-05

摘要: 当前计算机辅助艺陶作品创作,需要通过多个相关软件文件格式转换辅助完成,而这些软件系统相互独立,操作复杂,这对从事陶瓷艺术的专业人员望而却步,许多设计者仍采用传统的手工陶艺创作方法完成作品的创作。伴随中国社会生活品质的不断提高,人们对陶瓷艺术的需求日益增多,艺术家的作品远远不能满足人们的需要。如何让更多非专业人也能体验真实的陶艺创作环境,通过虚拟现实方法,在虚拟环境中实现拉坯、上釉、烧制、成品等全过程,完成后的作品可实现线上供其他人共同观赏成为本文研究的关键问题。

关键词: 虚拟陶艺, 系统仿真, 虚拟现实, Bezier曲线

Abstract: It is so complicated that artist would keep away from multiple related software file format conversion with independent software systems, when artist creates works of ceramic art with CAD. Therefore, many people are still engaged in making ceramic art using traditional methods at present. With the continuous improvement of the quality of Chinese social life, people's demand for ceramic art is increasing and artist's works could not meet the needs of people. This paper study the key technology that enable non-professional people to experience the whole process of Casting, Glazing, Firing and Finishing with VR and to enjoy their works with others online.

Key words: virtual ceramic art, system simulation, virtual reality, bezier curve

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