Research on Motion Cueing Algorithm Based on VR Motion Simulator

  • Li Xiaolu ,
  • Yan Jianfeng ,
  • Xu Cangsu ,
  • Wu Zongming ,
  • Zhang Yuanhui ,
  • Zhu Junjiang
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  • 1. College of Mechanical and Electrical Engineering, China Jiliang University, Hangzhou 310018, China;
    2. Department of Energy Engineering, Zhejiang University, Hangzhou 310013, China;
    3. Hangzhou Huanwei Network Technology Co. Ltd, Hangzhou 310053, China

Received date: 2018-01-30

  Revised date: 2018-08-20

  Online published: 2020-02-19

Abstract

Aiming at the phase delay and the false suggest of the classical motion-sensing simulation algorithm in VR motion simulator that lead to insufficient consistency between virtual and real movement and cause VR motion sickness disease, an improved motion-sensing simulation algorithm is proposed. Based on the classical simulation algorithm, the algorithm compromises the vestibular sensory system, feeds back the output error, and applies the fuzzy control algorithm to modify and forecast the input acceleration and angular velocity. This improved motion-sensing simulation algorithm is trained in the condition of virtual choppy terrain. The MATLAB/Simulink simulation results show that the improved motion-sensing simulation algorithm reduces the phase retardation and false cues, and improves the consistency between virtual and real movement.

Cite this article

Li Xiaolu , Yan Jianfeng , Xu Cangsu , Wu Zongming , Zhang Yuanhui , Zhu Junjiang . Research on Motion Cueing Algorithm Based on VR Motion Simulator[J]. Journal of System Simulation, 2020 , 32(2) : 255 -261 . DOI: 10.16182/j.issn1004731x.joss.18-0064

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