Journal of System Simulation ›› 2026, Vol. 38 ›› Issue (1): 225-234.doi: 10.16182/j.issn1004731x.joss.25-0862

• Papers • Previous Articles    

VRBT: VR Badminton Training with Multitask Injury Alerts based on Lightweight 3D Skeletal Reconstruction

Zhu Yuning1, Yang Meng1, Chen Tianyue1, Meng Weiliang2,3   

  1. 1.School of Information Science and Technology, Beijing Forestry University, Beijing 100083, China
    2.State Key Laboratory of Multimodal Artificial Intelligence Systems, Institute of Automation, Chinese Academy of Sciences, Beijing 100190, China
    3.School of Artificial Intelligence, University of Chinese Academy of Sciences, Beijing 100049, China
  • Received:2025-09-06 Revised:2025-10-22 Online:2026-01-18 Published:2026-01-28
  • Contact: Yang Meng

Abstract:

To overcome the limitations of traditional badminton training, a VR training method that integrates multiple models for collaborative simulation is proposed. A "perception-decision- interaction" framework is developed within Unity, featuring diverse training modules powered by a physics engine for realistic trajectory simulation. The system employs a lightweight MHFormer for 3D pose estimation and a novel multi-task model (enhanced injury prediction system, EIPS) that combines random forest and XGBoost to jointly assess injury risk. This approach offers a solution for balancing real-time performance with accuracy in skeleton reconstruction and enables personalized training through dynamic risk assessment.

Key words: virtual reality(VR), badminton training, 3D skeleton recognition, sports injury early warning, multi-task learning

CLC Number: