[1] 庄春华, 王普. 虚拟现实技术及其应用[M]. 北京: 电子工业出版社, 2010. Zhuang Chunhua, Wang Pu.Virtual Reality Technology and Applications[M]. Bejing: Publishing House of Electronics, 2010. [2] 胡小强. 虚拟现实技术基础与应用[M]. 北京: 北京邮电大学出版社, 2009. Hu Xiaoqiang.Virtual Reality Technology and Applications[M]. Beijing: Beijing University of Posts and Telecommunications Press, 2009. [3] Sutherland I E.The ultimate display[C]// Proceedings of the International Federation of Information Processing (IFIP) Congress. New York, 1965: 506-508. [4] 高源, 刘越, 程德文, 等. 头盔显示器发展综述[J]. 计算机辅助设计与图形学学报, 2016, 28(6): 896-904. Gao Yuan, Liu Yue, Cheng Dewen, et al.A Review on Development of Head Mounted Display[J]. Journal of Computer-Aided Design & Computer Graphics, 2016, 28(6): 896-904. [5] Bowman D, Kruijff E.3D User Interfaces: Theory and Practice[M]. Boston: Addison-Wesley, 2004: 11-14. [6] 张少波. 沉浸式虚拟现实中人机交互关键技术研究[D]. 重庆: 重庆邮电大学, 2016. Zhang Shaobo.Research on key technologies of human computer interaction in immersive virtual reality[D]. Chongqing: Chongqing University of Posts and Telecommunications, 2016. [7] 徐宇杰, 管会超, 张宗卫, 等. 基于人眼视觉原理的虚拟现实显示模型[J]. 计算机应用, 2015, 35(10): 2939-2944. Xu Yujie, Guan Huichao, Zhang Zongwei, et al.Virtual reality display model based on human vision[J]. Journal of Computer Applications, 2015, 35(10): 2939-2944. [8] 赵沁平, 周彬, 李甲, 等. 虚拟现实技术研究进展[J]. 科学导报, 2016, 34(14): 71-75. Zhao Qinping, Zhou Bin, Li Jia, et al.Research progress of virtual reality technology[J]. The Scientific Herald, 2016, 34(14): 71-75. [9] 杨江涛. 虚拟现实技术的国内外研究现状与发展[J]. 信息通信, 2015, 1: 138. Yang Jiangtao.Research status and development of virtual reality technology at home and abroad[J]. Information & Communications, 2015, 1: 138. [10] Lv Zhihan, Li Xiaoming, Li Wenbin.Virtual Reality geographical interactive Scene Semantics Research for immersive Geography Learning[J]. Neurocomputing, 2017, 254: 71-78. [11] 董力维, 李妮, 张红庆. 面向头盔的OGRE场景立体显示技术开发[J]. 系统仿真学报, 2017, 29(增1): 119-125. Dong Liwei, Li Ni, Zhang Hongqing.Helmet-oriented Development of OGRE Scene Stereoscopic Display Technology[J]. Journal of System Simulation, 2017, 29(S1): 119-125. [12] 张宇辉, 吕国强, 胡跃辉, 等. 立体显示的双目模型算法及实现[J]. 计算机工程与应用, 2006, 42(35): 65-67. Zhang Yuhui, Lü Guoqiang, Hu Yuehui, et al.Algorithm and Implementation of Binocular Stereopsis Models[J], Computer Enginering and Applications, 2006, 42(35): 65-67. [13] 吴小东, 许捍卫. 基于OSGEarth的城市三维场景构建[J]. 地理空间信息, 2013, 11(2): 107-110. Wu Xiaodong, Xu Hanwei.Construction of urban three-dimensional scene based on OSGEarth[J]. Geospatial Information, 2013, 11(2): 107-110. [14] 吴晓雪, 任鸿翔, 张显库, 等. 基于osgEarth三维数字地球建设的研究[J]. 大众科技, 2015(1): 1-3. Wu Xiaoxue, Ren Hongxiang, Zhang Xianku, et al.Research based on the construction of 3D osgEarth digital earth[J]. Popular Science, 2015(1): 1-3. |