系统仿真学报 ›› 2022, Vol. 34 ›› Issue (5): 1160-1172.doi: 10.16182/j.issn1004731x.joss.20-1004

• 仿真支撑平台/系统技术 • 上一篇    

面向流场可视化的沉浸式虚拟现实交互系统研究

许世健1(), 赵丹2, 苏铖宇1, 王赋攀1, 张晓蓉1, 王昉2, 吴亚东3()   

  1. 1.西南科技大学 计算机科学与技术学院,四川  绵阳  621010
    2.中国空气动力研究与发展中心 计算空气动力研究所,四川  绵阳  621000
    3.四川轻化工大学 计算机科学与工程学院,四川  自贡  643002
  • 收稿日期:2020-12-15 修回日期:2021-03-04 出版日期:2022-05-18 发布日期:2022-05-25
  • 通讯作者: 吴亚东 E-mail:tigernihaoa@163.com;wyd028@163.com
  • 作者简介:许世健(1996-),男,硕士生,研究方向为可视化与可视分析、人机交互。E-mail:tigernihaoa@163.com
  • 基金资助:
    国家自然基金面上项目(61872304);国防科技项目(19zg6105);四川省科技厅杰青项目(19JCQN0108);四川省重点研发计划(2020YFS0360);国防基础科研计划(JCKY2018404C001)

Research on Immersive Virtual Reality Interactive System for Flow Visualization

Shijian Xu1(), Dan Zhao2, Chengyu Su1, Fupan Wang1, Xiaorong Zhang1, Fang Wang2, Yadong Wu3()   

  1. 1.School of Computer Science and Technology, Southwest University of Science and Technology, Mianyang 621010, China
    2.Computational Aerodynamics Institute, China Aerodynamics Research and Development Center, Mianyang 621000, China
    3.School of Computer and Engineering, Sichuan University of Science and Engineering, Zigong 643002, China
  • Received:2020-12-15 Revised:2021-03-04 Online:2022-05-18 Published:2022-05-25
  • Contact: Yadong Wu E-mail:tigernihaoa@163.com;wyd028@163.com

摘要:

针对基于二维显示交互环境的流场可视化应用由于深度信息不足导致交互效率较低的问题,引入虚拟现实技术,提出具备多样化交互方式的沉浸式流场可视化系统。该系统基于凝视与手势交互技术,设计并实现了基于用户手势的导航方法与三维交互控件,基于用户凝视与手势的沉浸式交互面板,以及基于可视化场景的沉浸式交互管理方法与基于可视化算法树的可视化网络管理方法,对用户交互进行了系统化管理,能够在沉浸式环境提供对典型流场可视化操作的全流程支持。用户实验结果表明:该系统能够在典型流场可视化场景下为用户提供高效、自然的交互。

关键词: 沉浸式分析, 流场可视化, 虚拟现实, 手势交互, 凝视交互

Abstract:

Aiming at the problem of low interaction efficiency due to the lack of depth information in the current desktop flow visualization application based on the two-dimensional display interaction environment, virtual reality technology is introduced to design and implement an immersive flow visualization system with diversified interaction methods. Based on the gaze and gesture interaction technology, the system designs and implements gesture-based navigation methods and three-dimensional interactive widgets based on user requirements, as well as immersive interactive panels based on user gaze and gestures. We designed and implemented an immersive interactive management method based on visual scenes and a visual network management method based on visual algorithm trees. It systematically manages user interactions and can provide full process support for typical flow field visualization operations in immersive virtual reality environment. The experimental results show that the system can provide users with effi-cient and natural interaction under the typical flow field visualization application scenario.

Key words: immersive analytics, flow visualization, virtual reality, gesture interaction, gaze interaction

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