系统仿真学报 ›› 2025, Vol. 37 ›› Issue (2): 345-361.doi: 10.16182/j.issn1004731x.joss.23-1180

• 研究论文 • 上一篇    

智能博弈决策策略求解新视角实证分析

苏炯铭, 罗俊仁, 陈少飞   

  1. 国防科技大学 智能科学学院,湖南 长沙 410073
  • 收稿日期:2023-09-22 修回日期:2023-11-29 出版日期:2025-02-14 发布日期:2025-02-10
  • 第一作者简介:苏炯铭(1984-),男,副研究员,博士,研究方向为智能博弈。
  • 基金资助:
    国家自然科学基金(62376280)

An Empirical Analysis of New Perspectives for Strategy Solving in Intelligent Game-theoretic Decision-making

Su Jiongming, Luo Junren, Chen Shaofei   

  1. College of Intelligence Science and Technology, National University of Defense Technology, Changsha 410073, China
  • Received:2023-09-22 Revised:2023-11-29 Online:2025-02-14 Published:2025-02-10

摘要:

随着人工智能技术的发展,特别是大型预训练模型理论的推动,智能博弈决策策略求解的一些新视角逐渐受到广泛关注和探讨。结合人工智能技术的发展与智能博弈决策策略求解范式的转变,以国际象棋(两人零和完美信息博弈)、强权外交(多人一般和不完美信息博弈)两款桌面游戏,星际争霸(多智能体马尔可夫博弈)为序贯决策实证分析研究对象,依循人工智能发展的新视角分析策略求解新范式、新方式,从决策大模型范式、生成式人工智能模型、大模型智能体关键技术共3个方面探析智能博弈决策大模型关键技术,为新技术体制下智能博弈决策问题的研究提供借鉴。

关键词: 智能博弈决策, 策略求解, 生成式人工智能, 国际象棋, 强权外交, 预训练

Abstract:

With the development of artificial intelligence technology, especially the promotion of large-scale pre-training model theory, some new perspectives of strategy solving for intelligent game-theoretic decision-making have gradually been widely concerned and discussed. This paper combines the development of artificial intelligence technology and the transformation of strategy solving paradigm for intelligent game-theoretic decision-making, takes Chess (two-player zero-sum perfect information game), diplomacy (multi-player general-sum imperfect information game), and StarCraft Multi-Agent Challenge (multi-agent Markov game) as the research object for empirical analysis on sequential decision-making, the new paradigm and new way of strategy solving are analyzed according to the new perspective of artificial intelligence development. The key technologies of the intelligent game decision-making model are analyzed from three aspects: the decision grand model paradigm, the generative artificial intelligence model, the large model agent, which provides reference for the research of intelligent game theoretic decision-making under the new technology system.

Key words: intelligent game-theoretic decision-making, strategy solving, generated AI, chess, diplomacy, pre-training

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