[1] 夏时洪, 魏毅, 王兆其. 人体运动仿真综述[J]. 计算机研究与发展, 2010, 47(8): 1354-1361. Xia Shihong, Wei Yi, Wang Zhaoqi.Summary of human motion simulation[J]. Computer research and development, 2010, 47(8): 1354-1361. [2] Xia S, Gao L, Lai Y K, et al.A Survey on Human Performance Capture and Animation[J]. Journal of Computer Science and Technology (S1000-9000), 2017, 32(3): 536-554. [3] 李胜亮. 三维图形引擎关键技术研究[D]. 西安: 西北工业大学, 2007. Li Shengliang.Research on Key Technologies of 3D Graphics Engine [D]. Xi’an: Northwestern Polytechnical University, 2007. [4] 李晓霞, 王东木, 李雪耀. 语音识别技术评述[J]. 计算机应用研究, 1999(10): 1-3. Li Xiaoxia, Wang Dongmu, Li Xueyao.Speech recognition technology review[J]. Application Research of Computers, 1999(10): 1-3. [5] 黄永峰. 因特网语音通信技术及其应用[M]. 北京: 人民邮电出版社, 2002. Huang Yongfeng.Internet voice communication technology and its application [M]. Beijing: People Post Press, 2002. [6] Loper M, Mahmood N, Romero J, et al.SMPL: a skinned multi-person linear model[C]// ACM SIGGRAPH Asia Conference. ACM, 2015: 248. [7] Kavan L, Collins S, Žára J, et al.Geometric skinning with approximate dual quaternion blending[J]. ACM Transactions on Graphics (S0730-0301), 2008, 27(4): 105. [8] Jacobson A, Baran I, Sorkine O.Bounded biharmonic weights for real-time deformation[C]// Acm Siggraph. ACM, 2011: 1-8. [9] 王茂松. 三维引擎动画关键技术的研究和实现[D]. 武汉: 华中科技大学, 2014. Wang Maosong.Research and Implementation of Key Technologies of 3D Engine Animation [D]. Wuhan: Huazhong University of Science and Technology, 2014. [10] Baran I.Automatic rigging and animation of 3D characters[C]// ACM SIGGRAPH. ACM, 2007: 72. [11] 张美香, 郝轶鸣. 关键帧动画技术综述[J]. 山西广播电视大学学报, 2009, 14(5): 55-56. Zhang Meixiang, Hao Yiming.Overview of key frame animation techniques[J]. Journal of Shanxi Radio and Television University, 2009, 14(5): 55-56. [12] 禹琳琳. 语音识别技术及应用综述[J]. 现代电子技术, 2013, 36(13): 43-45. Yu Linlin.Speech recognition technology and application review[J]. Modern Electronic Technology, 2013, 36(13): 43-45. [13] 侯一民, 周慧琼, 王政一. 深度学习在语音识别中的研究进展综述[J]. 计算机应用研究, 2017, 34(8): 2241-2246. Hou Yimin, Zhou Huiqiong, Wang Zhengyi.A review of research progress in deep learning in speech recognition[J]. Application Research of Computers, 2017, 34(8): 2241-2246. [14] 张延平, 林博文. 计算机语音集成原理、技术和应用[M]. 北京: 人民邮电出版社, 1998. Zhang Yanping, Lin Bowen.Principles, technologies and applications of computer voice integration [M]. Beijing: People Post Press, 1998. [15] 精英科技. 视频压缩与音频编码技术[M]. 北京: 中国电力出版社, 2001. Elite technology. Video compression and audio coding technology [M]. Beijing: China Electric Power Press, 2001. [16] 胡集仪. 使用JSON改进WEB数据传输[J]. 科技信息, 2008 (35): 90. Hu Jiyi.Improve web data transmission with JSON[J]. Scientific information, 2008 (35): 90. [17] 周丽娴, 梁昌银, 沈泽. Android语音识别应用的研究与开发[J]. 广东通信技术, 2013 (4): 15-18. Zhou Lixian, Liang Changyin, Shen Ze.Research and development of Android speech recognition application[J]. Guangdong Communication Technology, 2013 (4): 15-18. [18] 陶阳. 基于Unity在Android平台上开发游戏的方法[J]. 电脑编程技巧与维护, 2012 (19): 73-77. Tao Yang.Method of developing games based on Unity on Android platform[J]. Computer programming skills and maintenance, 2012 (19): 73-77. [19] 付蔚, 唐鹏光, 李倩. 智能家居语音控制系统的设计[J]. 自动化仪表, 2014, 35(1): 46-50. Fu Wei, Tang Pengguang, Li Qian.Design of smart home voice control system[J]. Automated instrument, 2014, 35(1): 46-50. [20] 刘俐利, 凌毓涛, 王艳凤. 虚拟学习环境中构建三维动画资源与交互设计研究[J]. 中国电化教育, 2014 (2): 123-128. Liu Lili, Ling Yutao, Wang Yanfeng.Research on Building 3D Animation Resources and Interaction Design in Virtual Learning Environment[J]. China's electrification education, 2014 (2): 123-128. [21] 罗盛誉. Unity 5. x游戏开发指南[M]. 北京: 人民邮电出版社, 2015. Luo Shengyu.Unity 5. x Game development guide [M]. Beijing: People Post Press, 2015. |