系统仿真学报 ›› 2026, Vol. 38 ›› Issue (3): 545-562.doi: 10.16182/j.issn1004731x.joss.25-1056

• 专栏 •    

赋能VR/AR的三维人体重建方法综述

张莉莎1, 霍宇驰2, 叶琦2, 陈安军1, 郭诗辉1, 陈积明2   

  1. 1.厦门大学 信息学院,福建 厦门 361102
    2.浙江大学,浙江 杭州 310027
  • 收稿日期:2025-10-30 修回日期:2026-01-05 出版日期:2026-03-18 发布日期:2026-03-27
  • 通讯作者: 陈安军
  • 第一作者简介:张莉莎(2003-),女,硕士生,研究方向为具身智能、三维重建。
  • 基金资助:
    江西省重点研发计划(20261BCE310037)

Review of 3D Human Reconstruction Methods Empowering VR/AR

Zhang Lisha1, Huo Yuchi2, Ye Qi2, Chen Anjun1, Guo Shihui1, Chen Jiming2   

  1. 1.School of Informatics, Xiamen University, Xiamen 361102, China
    2.Zhejiang University, Hangzhou 310027, China
  • Received:2025-10-30 Revised:2026-01-05 Online:2026-03-18 Published:2026-03-27
  • Contact: Chen Anjun

摘要:

三维人体重建技术是VR/AR落地的核心支撑。早期研究依赖多视角相机与深度传感器,精度高但成本高、难以适配动态场景。中期以参数化人体模型为代表,将重建转为低维姿态与形状参数估计,实现单图高效重建。隐式神经表示提升了细节保真度与环境适应性,但相关方法渲染效率偏低。当前三维高斯溅射技术通过优化离散高斯元参数,兼顾建模精度与实时渲染效率,为动态人体重建提供新范式。目前该技术仍面临细节失真、泛化性不足、效率与终端算力不匹配等挑战,未来将进一步适配VR/AR场景,提升实用价值并推动二者深度融合。

关键词: 三维人体重建技术, VR/AR, 参数化人体模型, 隐式神经表示, 三维高斯溅射技术

Abstract:

3D human reconstruction is critical for VR/AR. Early methods relied on multi-view cameras and depth sensors but were costly. Mid-term approaches using parametric human models enabled efficient single-image reconstruction, while implicit neural representations improved fidelity yet suffered from low efficiency. Currently, 3D Gaussian Splatting achieves high accuracy and real-time rendering as a new paradigm. Challenges include detail distortion and limited generalization, and future development will focus on VR/AR integration.

Key words: 3D human reconstruction, VR/AR, parametric human model, implicit neural representation, 3D Gaussian splatting (3DGS) technology

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